CMDR DStar7 profile
(Type-10 Defender)
Federation: Ensign
Empire: Serf
Balance |
|
---|---|
Current assets | 919 669 121 cr |
Credits spent on ships | 268 752 149 cr |
Credits spent on outfitting | 304 442 729 cr |
Credits spent on repairs | 570 716 cr |
Credits spent on fuel | 101 903 cr |
Credits spent on munitions | 28 258 cr |
Insurance claims | 1 |
Total claim costs | 4 207 047 cr |
Combat |
|
Bounties claimed | 59 |
Profit from bounties | 3 508 141 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 4 |
Profit from assassinations | 88 566 cr |
Highest single reward | 123 732 cr |
Skimmers killed | 20 |
Crime |
|
Fines issued | 13 |
Lifetime fines value | 103 494 cr |
Bounties received/earned | 23 |
Lifetime bounty value | 14 100 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 5 015 cr |
Commodities smuggled | 19 |
Average profit | 334 cr |
Highest single transaction | 1 120 cr |
Trading |
|
Market network | 64 |
Trading profit | 181 022 454 cr |
Commodities traded | 20 235 |
Average profit | 1 083 967 cr |
Highest single transaction | 14 662 960 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 4 163 |
Exploration |
|
Systems visited | 1 064 |
Profits from exploration | 492 746 925 cr |
Level 2 detailed scans | 12 217 |
Level 3 detailed scans | 12 217 |
Highest payout | 9 655 157 cr |
Total hyperspace distance | 38 891 ly |
Total hyperspace jumps | 1 250 |
Max distance from start | 5 697,68 ly |
Max distance from Sol | 5 700,00 ly |
Max distance from Colonia | 27 123,81 ly |
Approximate time played | 1W 5D 4H 45M |
Passengers |
|
Total bulk passengers delivered | 85 |
Total VIPs delivered | 487 |
Total delivered | 572 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 146 458 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 362 |
Grade 1 upgrades generated | 63 |
Grade 2 upgrades generated | 71 |
Grade 3 upgrades generated | 105 |
Grade 4 upgrades generated | 60 |
Grade 5 upgrades generated | 63 |