CMDR Sumpfranze profile
(Type-9 Heavy)
Federation: Lt. Commander
Empire: Lord
Balance |
|
---|---|
Current assets | 2 232 299 175 cr |
Credits spent on ships | 407 286 773 cr |
Credits spent on outfitting | 859 245 896 cr |
Credits spent on repairs | 9 388 142 cr |
Credits spent on fuel | 229 885 cr |
Credits spent on munitions | 364 538 cr |
Insurance claims | 28 |
Total claim costs | 145 516 747 cr |
Combat |
|
Bounties claimed | 505 |
Profit from bounties | 23 345 981 cr |
Combat bonds | 14 |
Profit from combat bonds | 310 114 cr |
Assassinations | 86 |
Profit from assassinations | 20 908 358 cr |
Highest single reward | 291 590 cr |
Skimmers killed | 10 |
Crime |
|
Fines issued | 42 |
Lifetime fines value | 2 476 125 cr |
Bounties received/earned | 40 |
Lifetime bounty value | 136 200 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 3 447 729 cr |
Commodities smuggled | 2 096 |
Average profit | 344 773 cr |
Highest single transaction | 1 507 328 cr |
Trading |
|
Market network | 99 |
Trading profit | 904 468 742 cr |
Commodities traded | 90 292 |
Average profit | 2 108 319 cr |
Highest single transaction | 147 905 286 cr |
Mining |
|
Profits from mining | 807 630 041 cr |
Minerals refined | 1 339 |
Materials collected | 11 478 |
Exploration |
|
Systems visited | 1 359 |
Profits from exploration | 111 751 399 cr |
Level 2 detailed scans | 13 172 |
Level 3 detailed scans | 13 172 |
Highest payout | 6 042 974 cr |
Total hyperspace distance | 64 434 ly |
Total hyperspace jumps | 2 409 |
Max distance from start | 5 064,12 ly |
Max distance from Sol | 5 029,68 ly |
Max distance from Colonia | 25 980,03 ly |
Approximate time played | 3W 3D 16H 1M |
Search and Rescue |
|
Total items rescued | 42 |
Total profit | 945 288 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 602 |
Grade 1 upgrades generated | 203 |
Grade 2 upgrades generated | 145 |
Grade 3 upgrades generated | 123 |
Grade 4 upgrades generated | 83 |
Grade 5 upgrades generated | 48 |
Crew |
|
Crew credits earned | 25 756 662 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 1H 3M 56S |
Time in gunner role | 2H 36M 50S |
Total credits accrued | 18 001 cr |