CMDR Pinehill profile
Federation: Lieutenant
Empire: None
Balance |
|
---|---|
Current assets | 1 254 593 263 cr |
Credits spent on ships | 459 332 231 cr |
Credits spent on outfitting | 761 561 230 cr |
Credits spent on repairs | 2 505 981 cr |
Credits spent on fuel | 142 973 cr |
Credits spent on munitions | 682 539 cr |
Insurance claims | 37 |
Total claim costs | 80 283 230 cr |
Combat |
|
Bounties claimed | 587 |
Profit from bounties | 31 298 523 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 21 |
Profit from assassinations | 8 597 355 cr |
Highest single reward | 324 020 cr |
Skimmers killed | 27 |
Crime |
|
Fines issued | 32 |
Lifetime fines value | 65 114 cr |
Bounties received/earned | 68 |
Lifetime bounty value | 126 070 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 3 |
Black market profit | 38 750 cr |
Commodities smuggled | 8 |
Average profit | 5 536 cr |
Highest single transaction | 15 150 cr |
Trading |
|
Market network | 84 |
Trading profit | 1 167 550 985 cr |
Commodities traded | 62 255 |
Average profit | 3 516 720 cr |
Highest single transaction | 174 776 973 cr |
Mining |
|
Profits from mining | 1 062 203 784 cr |
Minerals refined | 1 888 |
Materials collected | 11 291 |
Exploration |
|
Systems visited | 3 543 |
Profits from exploration | 175 935 569 cr |
Level 2 detailed scans | 6 811 |
Level 3 detailed scans | 6 913 |
Highest payout | 4 170 378 cr |
Total hyperspace distance | 119 615 ly |
Total hyperspace jumps | 4 622 |
Max distance from start | 30 353,87 ly |
Max distance from Sol | 30 404,31 ly |
Max distance from Colonia | 23 692,95 ly |
Approximate time played | 5W 3D 13H 33M |
Passengers |
|
Total bulk passengers delivered | 388 |
Total VIPs delivered | 197 |
Total delivered | 585 |
Total ejected | 4 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 234 458 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 776 |
Grade 1 upgrades generated | 164 |
Grade 2 upgrades generated | 149 |
Grade 3 upgrades generated | 198 |
Grade 4 upgrades generated | 120 |
Grade 5 upgrades generated | 145 |
Crew |
|
Crew credits earned | 168 130 847 cr |
Crew hired | 6 |
Crew fired | 1 |
Crew lost | 8 |
Multi-Crew |
|
Total time in multi-crew | 8H 38M 3S |