CMDR vcom profile
(Asp Scout)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 20 356 646 551 cr |
Credits spent on ships | 3 296 805 745 cr |
Credits spent on outfitting | 5 998 384 594 cr |
Credits spent on repairs | 52 981 021 cr |
Credits spent on fuel | 1 200 602 cr |
Credits spent on munitions | 1 797 811 cr |
Insurance claims | 48 |
Total claim costs | 346 423 298 cr |
Combat |
|
Bounties claimed | 8 483 |
Profit from bounties | 1 422 101 732 cr |
Combat bonds | 6 099 |
Profit from combat bonds | 386 505 620 cr |
Assassinations | 48 |
Profit from assassinations | 7 312 074 cr |
Highest single reward | 1 570 074 cr |
Skimmers killed | 24 |
Crime |
|
Fines issued | 269 |
Lifetime fines value | 868 822 cr |
Bounties received/earned | 1 212 |
Lifetime bounty value | 3 585 805 cr |
Highest bounty issued | 488 700 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 635 619 cr |
Commodities smuggled | 103 |
Average profit | 79 452 cr |
Highest single transaction | 243 648 cr |
Trading |
|
Market network | 217 |
Trading profit | 32 329 144 671 cr |
Commodities traded | 408 875 |
Average profit | 17 570 187 cr |
Highest single transaction | 1 428 423 360 cr |
Mining |
|
Profits from mining | 15 448 164 642 cr |
Minerals refined | 25 215 |
Materials collected | 42 648 |
Exploration |
|
Systems visited | 25 302 |
Profits from exploration | 4 666 177 223 cr |
Level 2 detailed scans | 165 578 |
Level 3 detailed scans | 165 740 |
Highest payout | 18 145 571 cr |
Total hyperspace distance | 1 643 765 ly |
Total hyperspace jumps | 30 259 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 48 029,90 ly |
Approximate time played | 34W 3D 12H 2M |
Passengers |
|
Total bulk passengers delivered | 12 153 |
Total VIPs delivered | 2 871 |
Total delivered | 15 024 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 944 |
Total profit | 21 997 797 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 3 714 |
Grade 1 upgrades generated | 737 |
Grade 2 upgrades generated | 732 |
Grade 3 upgrades generated | 825 |
Grade 4 upgrades generated | 806 |
Grade 5 upgrades generated | 614 |
Crew |
|
Crew credits earned | 3 307 285 483 cr |
Crew hired | 54 |
Crew fired | 54 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 1H 12M 56S |