CMDR Sidewinder40 profile
(Diamondback Explorer)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 13 408 786 946 cr |
Credits spent on ships | 1 736 156 354 cr |
Credits spent on outfitting | 3 250 181 718 cr |
Credits spent on repairs | 59 570 281 cr |
Credits spent on fuel | 2 211 780 cr |
Credits spent on munitions | 2 210 196 cr |
Insurance claims | 79 |
Total claim costs | 329 297 578 cr |
Combat |
|
Bounties claimed | 440 |
Profit from bounties | 22 794 811 cr |
Combat bonds | 715 |
Profit from combat bonds | 49 092 141 cr |
Assassinations | 2 |
Profit from assassinations | 118 448 cr |
Highest single reward | 294 105 cr |
Skimmers killed | 1 091 |
Crime |
|
Fines issued | 249 |
Lifetime fines value | 214 767 cr |
Bounties received/earned | 195 |
Lifetime bounty value | 160 050 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 2 309 709 cr |
Commodities smuggled | 879 |
Average profit | 230 971 cr |
Highest single transaction | 579 960 cr |
Trading |
|
Market network | 294 |
Trading profit | 12 043 615 271 cr |
Commodities traded | 189 235 |
Average profit | 8 475 451 cr |
Highest single transaction | 886 567 936 cr |
Mining |
|
Profits from mining | 9 651 848 988 cr |
Minerals refined | 13 507 |
Materials collected | 23 353 |
Exploration |
|
Systems visited | 12 872 |
Profits from exploration | 2 543 096 224 cr |
Level 2 detailed scans | 79 633 |
Level 3 detailed scans | 92 048 |
Highest payout | 14 026 584 cr |
Total hyperspace distance | 1 183 158 ly |
Total hyperspace jumps | 21 631 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 54W 4D 9H 9M |
Passengers |
|
Total bulk passengers delivered | 1 479 |
Total VIPs delivered | 547 |
Total delivered | 2 026 |
Total ejected | 47 |
Search and Rescue |
|
Total items rescued | 17 |
Total profit | 151 240 cr |
Total rescue transactions | 8 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 2 232 |
Grade 1 upgrades generated | 726 |
Grade 2 upgrades generated | 318 |
Grade 3 upgrades generated | 427 |
Grade 4 upgrades generated | 425 |
Grade 5 upgrades generated | 336 |
Crew |
|
Crew credits earned | 11 842 831 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 8M |
Time in gunner role | 2H 28M 20S |