CMDR Arion Krivas profile
(Alliance Chieftain)
Federation: Recruit
Empire: Baron
Balance |
|
---|---|
Current assets | 8 198 587 101 cr |
Credits spent on ships | 429 842 242 cr |
Credits spent on outfitting | 1 108 219 108 cr |
Credits spent on repairs | 4 086 340 cr |
Credits spent on fuel | 149 194 cr |
Credits spent on munitions | 569 272 cr |
Insurance claims | 32 |
Total claim costs | 72 460 882 cr |
Combat |
|
Bounties claimed | 711 |
Profit from bounties | 8 023 325 cr |
Combat bonds | 363 |
Profit from combat bonds | 18 830 599 cr |
Assassinations | 10 |
Profit from assassinations | 3 318 704 cr |
Highest single reward | 256 870 cr |
Skimmers killed | 66 |
Crime |
|
Fines issued | 158 |
Lifetime fines value | 76 904 cr |
Bounties received/earned | 558 |
Lifetime bounty value | 565 755 cr |
Highest bounty issued | 9 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 4 725 cr |
Commodities smuggled | 10 |
Average profit | 675 cr |
Highest single transaction | 2 240 cr |
Trading |
|
Market network | 60 |
Trading profit | 7 367 011 696 cr |
Commodities traded | 62 209 |
Average profit | 20 019 054 cr |
Highest single transaction | 309 290 688 cr |
Mining |
|
Profits from mining | 5 156 903 436 cr |
Minerals refined | 4 166 |
Materials collected | 5 743 |
Exploration |
|
Systems visited | 3 955 |
Profits from exploration | 185 795 537 cr |
Level 2 detailed scans | 10 834 |
Level 3 detailed scans | 11 510 |
Highest payout | 6 020 109 cr |
Total hyperspace distance | 174 575 ly |
Total hyperspace jumps | 5 745 |
Max distance from start | 5 026,13 ly |
Max distance from Sol | 5 012,06 ly |
Max distance from Colonia | 26 955,63 ly |
Approximate time played | 3W 6D 51M |
Passengers |
|
Total bulk passengers delivered | 306 |
Total VIPs delivered | 3 439 |
Total delivered | 3 745 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 258 067 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 8 |
Number of upgrades generated | 312 |
Grade 1 upgrades generated | 78 |
Grade 2 upgrades generated | 64 |
Grade 3 upgrades generated | 64 |
Grade 4 upgrades generated | 66 |
Grade 5 upgrades generated | 40 |
Crew |
|
Crew credits earned | 1 987 227 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 42M 56S |
Time in gunner role | 19M 48S |
Total credits accrued | 22 376 cr |