CMDR nexdemise profile
(Federal Corvette)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 52 302 461 790 cr |
Credits spent on ships | 2 468 155 526 cr |
Credits spent on outfitting | 10 271 144 859 cr |
Credits spent on repairs | 56 581 437 cr |
Credits spent on fuel | 1 216 883 cr |
Credits spent on munitions | 8 211 160 cr |
Insurance claims | 22 |
Total claim costs | 132 654 379 cr |
Combat |
|
Bounties claimed | 7 027 |
Profit from bounties | 861 896 715 cr |
Combat bonds | 2 070 |
Profit from combat bonds | 69 963 440 cr |
Assassinations | 198 |
Profit from assassinations | 122 937 365 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 25 |
Crime |
|
Fines issued | 273 |
Lifetime fines value | 181 881 cr |
Bounties received/earned | 873 |
Lifetime bounty value | 6 031 250 cr |
Highest bounty issued | 81 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 7 330 cr |
Commodities smuggled | 6 |
Average profit | 1 222 cr |
Highest single transaction | 2 122 cr |
Trading |
|
Market network | 117 |
Trading profit | 44 874 210 847 cr |
Commodities traded | 273 815 |
Average profit | 71 684 043 cr |
Highest single transaction | 778 338 816 cr |
Mining |
|
Profits from mining | 31 103 244 991 cr |
Minerals refined | 49 755 |
Materials collected | 38 542 |
Exploration |
|
Systems visited | 33 137 |
Profits from exploration | 7 309 378 102 cr |
Level 2 detailed scans | 225 485 |
Level 3 detailed scans | 225 481 |
Highest payout | 22 562 729 cr |
Total hyperspace distance | 2 504 385 ly |
Total hyperspace jumps | 38 207 |
Max distance from start | 65 648,16 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 19W 5D 16H 18M |
Passengers |
|
Total bulk passengers delivered | 16 176 |
Total VIPs delivered | 7 899 |
Total delivered | 24 075 |
Total ejected | 16 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 45 730 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 7 701 |
Grade 1 upgrades generated | 590 |
Grade 2 upgrades generated | 825 |
Grade 3 upgrades generated | 1 139 |
Grade 4 upgrades generated | 1 496 |
Grade 5 upgrades generated | 3 651 |
Crew |
|
Crew credits earned | 44 892 281 cr |
Crew hired | 10 |
Crew fired | 10 |