CMDR Orizh profile
(Dolphin)
Federation: Ensign
Empire: King
Balance |
|
---|---|
Current assets | 1 658 840 223 cr |
Credits spent on ships | 716 879 345 cr |
Credits spent on outfitting | 841 228 697 cr |
Credits spent on repairs | 11 478 219 cr |
Credits spent on fuel | 522 587 cr |
Credits spent on munitions | 403 578 cr |
Insurance claims | 45 |
Total claim costs | 97 682 440 cr |
Combat |
|
Bounties claimed | 867 |
Profit from bounties | 12 450 860 cr |
Combat bonds | 523 |
Profit from combat bonds | 11 135 085 cr |
Assassinations | 46 |
Profit from assassinations | 2 487 156 cr |
Highest single reward | 0 cr |
Skimmers killed | 48 |
Crime |
|
Fines issued | 113 |
Lifetime fines value | 2 441 709 cr |
Bounties received/earned | 57 |
Lifetime bounty value | 44 990 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 32 |
Black market profit | 11 164 386 cr |
Commodities smuggled | 1 196 |
Average profit | 141 321 cr |
Highest single transaction | 4 135 074 cr |
Trading |
|
Market network | 117 |
Trading profit | 31 952 005 cr |
Commodities traded | 38 172 |
Average profit | 49 847 cr |
Highest single transaction | 1 010 562 cr |
Mining |
|
Profits from mining | 17 686 976 cr |
Minerals refined | 824 |
Materials collected | 3 760 |
Exploration |
|
Systems visited | 27 596 |
Profits from exploration | 577 557 188 cr |
Level 2 detailed scans | 2 766 |
Level 3 detailed scans | 222 759 |
Highest payout | 3 840 212 cr |
Total hyperspace distance | 793 356 ly |
Total hyperspace jumps | 30 437 |
Max distance from start | 37 916,20 ly |
Approximate time played | 8W 2D 10H 34M |
Passengers |
|
Total bulk passengers delivered | 1 116 |
Total VIPs delivered | 254 |
Total delivered | 1 370 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 86 563 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 187 |
Grade 1 upgrades generated | 104 |
Grade 2 upgrades generated | 24 |
Grade 3 upgrades generated | 17 |
Grade 4 upgrades generated | 9 |
Grade 5 upgrades generated | 33 |
Multi-Crew |
|
Total time in multi-crew | 4H 49M 55S |
Time in gunner role | 6M 26S |