CMDR Zsapi profile
(Anaconda)
Federation: Chief Petty Officer
Empire: Knight
Balance |
|
---|---|
Current assets | 2 336 514 865 cr |
Credits spent on ships | 423 133 185 cr |
Credits spent on outfitting | 1 367 729 387 cr |
Credits spent on repairs | 5 415 180 cr |
Credits spent on fuel | 219 646 cr |
Credits spent on munitions | 1 139 328 cr |
Insurance claims | 30 |
Total claim costs | 34 727 517 cr |
Combat |
|
Bounties claimed | 3 696 |
Profit from bounties | 190 276 926 cr |
Combat bonds | 764 |
Profit from combat bonds | 22 352 275 cr |
Assassinations | 31 |
Profit from assassinations | 3 622 105 cr |
Highest single reward | 268 177 cr |
Skimmers killed | 926 |
Crime |
|
Fines issued | 123 |
Lifetime fines value | 601 055 cr |
Bounties received/earned | 350 |
Lifetime bounty value | 590 395 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 639 780 cr |
Commodities smuggled | 64 |
Average profit | 49 214 cr |
Highest single transaction | 328 815 cr |
Trading |
|
Market network | 84 |
Trading profit | 602 515 869 cr |
Commodities traded | 9 594 |
Average profit | 1 825 806 cr |
Highest single transaction | 122 806 182 cr |
Mining |
|
Profits from mining | 576 572 407 cr |
Minerals refined | 2 055 |
Materials collected | 5 092 |
Exploration |
|
Systems visited | 4 722 |
Profits from exploration | 40 657 566 cr |
Level 2 detailed scans | 1 523 |
Level 3 detailed scans | 8 000 |
Highest payout | 519 328 cr |
Total hyperspace distance | 144 260 ly |
Total hyperspace jumps | 5 858 |
Max distance from start | 21 998,27 ly |
Max distance from Sol | 22 067,76 ly |
Max distance from Colonia | 22 714,35 ly |
Approximate time played | 4W 13H 2M |
Passengers |
|
Total bulk passengers delivered | 63 |
Total VIPs delivered | 0 |
Total delivered | 63 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 315 |
Grade 1 upgrades generated | 145 |
Grade 2 upgrades generated | 50 |
Grade 3 upgrades generated | 62 |
Grade 4 upgrades generated | 48 |
Grade 5 upgrades generated | 10 |
Crew |
|
Crew credits earned | 71 027 770 cr |
Crew hired | 2 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 2H 2M 48S |
Time in gunner role | 59M 1S |
Time in fighter con role | 38M 54S |
Total credits accrued | 1 552 755 cr |