CMDR Mike 'Badger' profile
(Diamondback Explorer)
Federation: Ensign
Empire: None
Balance |
|
---|---|
Current assets | 1 156 941 486 cr |
Credits spent on ships | 183 504 767 cr |
Credits spent on outfitting | 119 142 164 cr |
Credits spent on repairs | 4 224 982 cr |
Credits spent on fuel | 127 910 cr |
Credits spent on munitions | 826 567 cr |
Insurance claims | 26 |
Total claim costs | 23 179 709 cr |
Combat |
|
Bounties claimed | 524 |
Profit from bounties | 65 906 946 cr |
Combat bonds | 716 |
Profit from combat bonds | 45 518 169 cr |
Assassinations | 16 |
Profit from assassinations | 6 803 697 cr |
Highest single reward | 1 695 955 cr |
Skimmers killed | 41 |
Crime |
|
Fines issued | 72 |
Lifetime fines value | 16 000 cr |
Bounties received/earned | 20 |
Lifetime bounty value | 13 600 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 96 664 cr |
Commodities smuggled | 10 |
Average profit | 16 111 cr |
Highest single transaction | 90 900 cr |
Trading |
|
Market network | 73 |
Trading profit | 349 712 322 cr |
Commodities traded | 15 057 |
Average profit | 1 494 497 cr |
Highest single transaction | 74 211 345 cr |
Mining |
|
Profits from mining | 228 986 731 cr |
Minerals refined | 307 |
Materials collected | 8 930 |
Exploration |
|
Systems visited | 1 752 |
Profits from exploration | 318 223 476 cr |
Level 2 detailed scans | 9 451 |
Level 3 detailed scans | 9 451 |
Highest payout | 9 010 716 cr |
Total hyperspace distance | 57 753 ly |
Total hyperspace jumps | 2 030 |
Max distance from start | 1 433,61 ly |
Max distance from Sol | 1 472,43 ly |
Max distance from Colonia | 23 289,52 ly |
Approximate time played | 4W 2D 15H 44M |
Passengers |
|
Total bulk passengers delivered | 2 354 |
Total VIPs delivered | 0 |
Total delivered | 2 354 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 104 |
Total profit | 1 992 657 cr |
Total rescue transactions | 35 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 191 |
Grade 1 upgrades generated | 109 |
Grade 2 upgrades generated | 50 |
Grade 3 upgrades generated | 24 |
Grade 4 upgrades generated | 8 |
Crew |
|
Crew credits earned | 47 802 225 cr |
Crew hired | 1 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 20M 54S |
Time in gunner role | 26M |