CMDR MR.KIKOULIF profile
(Beluga Liner)
Federation: Vice Admiral
Empire: Serf
Balance |
|
---|---|
Current assets | 4 727 915 216 cr |
Credits spent on ships | 1 648 540 758 cr |
Credits spent on outfitting | 1 990 315 345 cr |
Credits spent on repairs | 28 631 675 cr |
Credits spent on fuel | 567 133 cr |
Credits spent on munitions | 3 125 105 cr |
Insurance claims | 33 |
Total claim costs | 219 724 571 cr |
Combat |
|
Bounties claimed | 1 244 |
Profit from bounties | 198 005 709 cr |
Combat bonds | 500 |
Profit from combat bonds | 15 485 965 cr |
Assassinations | 138 |
Profit from assassinations | 64 818 879 cr |
Highest single reward | 2 554 676 cr |
Skimmers killed | 26 |
Crime |
|
Fines issued | 152 |
Lifetime fines value | 187 459 cr |
Bounties received/earned | 511 |
Lifetime bounty value | 1 710 340 cr |
Highest bounty issued | 596 300 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 2 342 532 cr |
Commodities smuggled | 1 736 |
Average profit | 97 606 cr |
Highest single transaction | 909 352 cr |
Trading |
|
Market network | 82 |
Trading profit | 3 375 870 688 cr |
Commodities traded | 100 258 |
Average profit | 5 462 574 cr |
Highest single transaction | 168 683 837 cr |
Mining |
|
Profits from mining | 2 289 247 949 cr |
Minerals refined | 4 175 |
Materials collected | 5 114 |
Exploration |
|
Systems visited | 10 218 |
Profits from exploration | 199 937 207 cr |
Level 2 detailed scans | 5 348 |
Level 3 detailed scans | 5 498 |
Highest payout | 1 776 704 cr |
Total hyperspace distance | 266 154 ly |
Total hyperspace jumps | 13 587 |
Max distance from start | 21 958,51 ly |
Max distance from Sol | 22 027,98 ly |
Max distance from Colonia | 24 800,88 ly |
Approximate time played | 8W 6D 22H 58M |
Passengers |
|
Total bulk passengers delivered | 3 581 |
Total VIPs delivered | 1 009 |
Total delivered | 4 590 |
Total ejected | 70 |
Search and Rescue |
|
Total items rescued | 310 |
Total profit | 706 289 cr |
Total rescue transactions | 50 |
Crafting |
|
Number of engineers used | 7 |
Number of upgrades generated | 370 |
Grade 1 upgrades generated | 155 |
Grade 2 upgrades generated | 108 |
Grade 3 upgrades generated | 69 |
Grade 4 upgrades generated | 30 |
Grade 5 upgrades generated | 8 |
Crew |
|
Crew credits earned | 127 957 548 cr |
Crew hired | 11 |
Crew fired | 7 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 19H 41M 48S |
Time in gunner role | 9M 22S |
Time in fighter con role | 2M 58S |
Total credits accrued | 83 730 cr |