CMDR Danger001UA profile
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 5 815 404 151 cr |
Credits spent on ships | 2 825 504 265 cr |
Credits spent on outfitting | 3 949 158 354 cr |
Credits spent on repairs | 25 482 186 cr |
Credits spent on fuel | 250 787 cr |
Credits spent on munitions | 1 741 731 cr |
Insurance claims | 24 |
Total claim costs | 209 674 601 cr |
Combat |
|
Bounties claimed | 6 632 |
Profit from bounties | 444 282 208 cr |
Combat bonds | 733 |
Profit from combat bonds | 22 657 561 cr |
Assassinations | 164 |
Profit from assassinations | 147 952 723 cr |
Highest single reward | 449 139 cr |
Skimmers killed | 95 |
Crime |
|
Fines issued | 56 |
Lifetime fines value | 1 924 376 cr |
Bounties received/earned | 151 |
Lifetime bounty value | 4 611 750 cr |
Highest bounty issued | 1 412 700 cr |
Smuggling |
|
Black market network | 10 |
Black market profit | 202 805 cr |
Commodities smuggled | 87 |
Average profit | 10 140 cr |
Highest single transaction | 108 555 cr |
Trading |
|
Market network | 55 |
Trading profit | 4 685 953 784 cr |
Commodities traded | 6 756 |
Average profit | 29 105 303 cr |
Highest single transaction | 974 265 384 cr |
Mining |
|
Profits from mining | 4 686 465 058 cr |
Minerals refined | 4 190 |
Materials collected | 17 891 |
Exploration |
|
Systems visited | 2 024 |
Profits from exploration | 121 646 145 cr |
Level 2 detailed scans | 15 545 |
Level 3 detailed scans | 15 544 |
Highest payout | 6 184 214 cr |
Total hyperspace distance | 98 866 ly |
Total hyperspace jumps | 3 054 |
Max distance from start | 21 995,69 ly |
Approximate time played | 4W 2D 9H 54M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 17 |
Total delivered | 17 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 292 383 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 2 036 |
Grade 1 upgrades generated | 448 |
Grade 2 upgrades generated | 401 |
Grade 3 upgrades generated | 434 |
Grade 4 upgrades generated | 419 |
Grade 5 upgrades generated | 334 |
Crew |
|
Crew credits earned | 1 024 523 704 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 3H 42M 55S |
Time in gunner role | 5M 5S |
Time in fighter con role | 25M 3S |
Total credits accrued | 10 068 006 cr |