CMDR Blaidd profile
(Anaconda)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 11 929 586 723 cr |
Credits spent on ships | 1 191 539 571 cr |
Credits spent on outfitting | 4 062 150 171 cr |
Credits spent on repairs | 50 696 963 cr |
Credits spent on fuel | 1 092 627 cr |
Credits spent on munitions | 11 762 800 cr |
Insurance claims | 55 |
Total claim costs | 400 146 762 cr |
Combat |
|
Bounties claimed | 18 515 |
Profit from bounties | 1 949 760 636 cr |
Combat bonds | 2 046 |
Profit from combat bonds | 171 732 430 cr |
Assassinations | 8 |
Profit from assassinations | 5 889 296 cr |
Highest single reward | 1 940 070 cr |
Skimmers killed | 40 |
Crime |
|
Fines issued | 138 |
Lifetime fines value | 547 695 cr |
Bounties received/earned | 116 |
Lifetime bounty value | 247 095 cr |
Highest bounty issued | 12 000 cr |
Smuggling |
|
Black market network | 29 |
Black market profit | 13 459 265 cr |
Commodities smuggled | 4 507 |
Average profit | 109 425 cr |
Highest single transaction | 1 822 400 cr |
Trading |
|
Market network | 241 |
Trading profit | 12 242 078 947 cr |
Commodities traded | 423 033 |
Average profit | 4 964 347 cr |
Highest single transaction | 354 462 121 cr |
Mining |
|
Profits from mining | 3 300 543 382 cr |
Minerals refined | 12 822 |
Materials collected | 22 364 |
Exploration |
|
Systems visited | 8 545 |
Profits from exploration | 1 021 826 707 cr |
Level 2 detailed scans | 29 303 |
Level 3 detailed scans | 68 911 |
Highest payout | 14 168 723 cr |
Total hyperspace distance | 269 973 ly |
Total hyperspace jumps | 13 283 |
Max distance from start | 25 845,59 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 661,75 ly |
Approximate time played | 15W 3D 43M |
Passengers |
|
Total bulk passengers delivered | 25 142 |
Total VIPs delivered | 45 |
Total delivered | 25 187 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 293 |
Total profit | 10 201 697 cr |
Total rescue transactions | 24 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 367 |
Grade 1 upgrades generated | 232 |
Grade 2 upgrades generated | 256 |
Grade 3 upgrades generated | 393 |
Grade 4 upgrades generated | 317 |
Grade 5 upgrades generated | 169 |
Crew |
|
Crew credits earned | 1 075 097 624 cr |
Crew hired | 9 |
Crew fired | 6 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 1M 20S |