CMDR Burnzie Wolf profile
(Type-9 Heavy)
Federation: Recruit
Empire: None
Balance |
|
---|---|
Current assets | 449 447 517 cr |
Credits spent on ships | 234 952 773 cr |
Credits spent on outfitting | 192 319 017 cr |
Credits spent on repairs | 755 000 cr |
Credits spent on fuel | 77 610 cr |
Credits spent on munitions | 56 929 cr |
Insurance claims | 5 |
Total claim costs | 20 425 166 cr |
Combat |
|
Bounties claimed | 75 |
Profit from bounties | 2 108 111 cr |
Combat bonds | 3 |
Profit from combat bonds | 44 850 cr |
Assassinations | 1 |
Profit from assassinations | 136 751 cr |
Highest single reward | 176 527 cr |
Skimmers killed | 24 |
Crime |
|
Fines issued | 14 |
Lifetime fines value | 403 428 cr |
Bounties received/earned | 3 |
Lifetime bounty value | 1 275 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 44 |
Trading profit | 121 149 988 cr |
Commodities traded | 21 143 |
Average profit | 1 288 830 cr |
Highest single transaction | 12 681 592 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 3 888 |
Exploration |
|
Systems visited | 1 119 |
Profits from exploration | 230 099 514 cr |
Level 2 detailed scans | 4 744 |
Level 3 detailed scans | 4 920 |
Highest payout | 5 869 971 cr |
Total hyperspace distance | 29 085 ly |
Total hyperspace jumps | 1 300 |
Max distance from start | 5 010,49 ly |
Max distance from Sol | 5 009,67 ly |
Max distance from Colonia | 26 842,73 ly |
Approximate time played | 1W 5D 11H 58M |
Passengers |
|
Total bulk passengers delivered | 4 370 |
Total VIPs delivered | 0 |
Total delivered | 4 370 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 57 444 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 243 |
Grade 1 upgrades generated | 53 |
Grade 2 upgrades generated | 53 |
Grade 3 upgrades generated | 68 |
Grade 4 upgrades generated | 44 |
Grade 5 upgrades generated | 25 |