CMDR W1LDC4T profile
(Krait Phantom)
Federation: Recruit
Empire: Outsider
Balance |
|
---|---|
Current assets | 1 184 512 915 cr |
Credits spent on ships | 466 005 795 cr |
Credits spent on outfitting | 754 299 039 cr |
Credits spent on repairs | 2 080 334 cr |
Credits spent on fuel | 83 544 cr |
Credits spent on munitions | 304 547 cr |
Insurance claims | 5 |
Total claim costs | 7 284 945 cr |
Combat |
|
Bounties claimed | 191 |
Profit from bounties | 13 115 178 cr |
Combat bonds | 162 |
Profit from combat bonds | 56 807 536 cr |
Assassinations | 1 |
Profit from assassinations | 130 000 cr |
Highest single reward | 219 024 cr |
Skimmers killed | 19 |
Crime |
|
Fines issued | 16 |
Lifetime fines value | 51 820 cr |
Bounties received/earned | 19 |
Lifetime bounty value | 10 000 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 90 942 cr |
Commodities smuggled | 46 |
Average profit | 12 992 cr |
Highest single transaction | 60 640 cr |
Trading |
|
Market network | 60 |
Trading profit | 565 598 708 cr |
Commodities traded | 3 110 |
Average profit | 4 128 458 cr |
Highest single transaction | 115 269 560 cr |
Mining |
|
Profits from mining | 544 445 449 cr |
Minerals refined | 1 858 |
Materials collected | 9 256 |
Exploration |
|
Systems visited | 2 653 |
Profits from exploration | 468 054 817 cr |
Level 2 detailed scans | 14 117 |
Level 3 detailed scans | 14 116 |
Highest payout | 12 045 729 cr |
Total hyperspace distance | 164 963 ly |
Total hyperspace jumps | 3 055 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 643,50 ly |
Approximate time played | 3W 3D 12H 7M |
Passengers |
|
Total bulk passengers delivered | 1 782 |
Total VIPs delivered | 169 |
Total delivered | 1 951 |
Total ejected | 52 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 294 512 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 647 |
Grade 1 upgrades generated | 135 |
Grade 2 upgrades generated | 136 |
Grade 3 upgrades generated | 140 |
Grade 4 upgrades generated | 122 |
Grade 5 upgrades generated | 114 |
Crew |
|
Crew credits earned | 1 189 611 cr |
Crew hired | 4 |
Crew fired | 4 |
Multi-Crew |
|
Total time in multi-crew | 43M 7S |
Time in gunner role | 12M 58S |