CMDR Rhyis Greywing profile
(Imperial Cutter)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 31 202 217 582 cr |
Credits spent on ships | 6 952 250 314 cr |
Credits spent on outfitting | 18 300 215 248 cr |
Credits spent on repairs | 382 146 569 cr |
Credits spent on fuel | 5 322 087 cr |
Credits spent on munitions | 9 724 208 cr |
Insurance claims | 300 |
Total claim costs | 1 770 833 556 cr |
Combat |
|
Bounties claimed | 3 207 |
Profit from bounties | 127 796 160 cr |
Combat bonds | 3 245 |
Profit from combat bonds | 674 839 318 cr |
Assassinations | 24 |
Profit from assassinations | 11 554 091 cr |
Highest single reward | 969 889 cr |
Skimmers killed | 3 838 |
Crime |
|
Fines issued | 1 017 |
Lifetime fines value | 2 142 846 cr |
Bounties received/earned | 3 692 |
Lifetime bounty value | 13 252 445 cr |
Highest bounty issued | 11 375 cr |
Smuggling |
|
Black market network | 14 |
Black market profit | 1 762 629 cr |
Commodities smuggled | 932 |
Average profit | 83 935 cr |
Highest single transaction | 1 715 168 cr |
Trading |
|
Market network | 366 |
Trading profit | 28 943 706 792 cr |
Commodities traded | 1 740 790 |
Average profit | 6 508 592 cr |
Highest single transaction | 1 311 676 884 cr |
Mining |
|
Profits from mining | 26 011 587 614 cr |
Minerals refined | 23 847 |
Materials collected | 91 594 |
Exploration |
|
Systems visited | 18 914 |
Profits from exploration | 261 553 924 cr |
Level 2 detailed scans | 17 259 |
Level 3 detailed scans | 33 498 |
Highest payout | 1 821 658 cr |
Total hyperspace distance | 1 168 925 ly |
Total hyperspace jumps | 36 850 |
Max distance from start | 24 923,21 ly |
Max distance from Sol | 24 932,65 ly |
Max distance from Colonia | 23 705,84 ly |
Approximate time played | 22W 6D 15H 36M |
Passengers |
|
Total bulk passengers delivered | 4 690 |
Total VIPs delivered | 9 609 |
Total delivered | 14 299 |
Total ejected | 42 |
Search and Rescue |
|
Total items rescued | 33 |
Total profit | 274 544 cr |
Total rescue transactions | 12 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 13 155 |
Grade 1 upgrades generated | 2 561 |
Grade 2 upgrades generated | 1 220 |
Grade 3 upgrades generated | 1 763 |
Grade 4 upgrades generated | 2 486 |
Grade 5 upgrades generated | 5 125 |
Crew |
|
Crew credits earned | 5 225 916 090 cr |
Crew hired | 8 |
Crew fired | 4 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 1D 13H 38M 23S |
Time in gunner role | 12M 22S |
Time in fighter con role | 23M 39S |
Total credits accrued | 191 883 cr |