CMDR Baal-tes profile
Federation: Post Commander
Empire: Master
Balance |
|
---|---|
Current assets | 878 636 630 cr |
Credits spent on ships | 1 262 921 235 cr |
Credits spent on outfitting | 2 867 810 921 cr |
Credits spent on repairs | 12 589 243 cr |
Credits spent on fuel | 215 811 cr |
Credits spent on munitions | 378 524 cr |
Insurance claims | 77 |
Total claim costs | 179 995 004 cr |
Combat |
|
Bounties claimed | 98 |
Profit from bounties | 4 020 882 cr |
Combat bonds | 21 |
Profit from combat bonds | 808 100 cr |
Assassinations | 5 |
Profit from assassinations | 2 339 092 cr |
Highest single reward | 255 925 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 118 |
Lifetime fines value | 379 897 cr |
Bounties received/earned | 28 |
Lifetime bounty value | 16 290 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 4 |
Black market profit | 2 172 892 cr |
Commodities smuggled | 862 |
Average profit | 217 289 cr |
Highest single transaction | 1 366 976 cr |
Trading |
|
Market network | 48 |
Trading profit | 270 407 139 cr |
Commodities traded | 6 309 |
Average profit | 1 325 525 cr |
Highest single transaction | 85 399 965 cr |
Mining |
|
Profits from mining | 257 412 659 cr |
Minerals refined | 1 115 |
Materials collected | 3 541 |
Exploration |
|
Systems visited | 4 473 |
Profits from exploration | 136 757 248 cr |
Level 2 detailed scans | 5 337 |
Level 3 detailed scans | 12 686 |
Highest payout | 4 311 711 cr |
Total hyperspace distance | 259 651 ly |
Total hyperspace jumps | 5 592 |
Max distance from start | 25 870,16 ly |
Max distance from Sol | 25 922,68 ly |
Max distance from Colonia | 23 625,01 ly |
Approximate time played | 4W 14H 27M |
Passengers |
|
Total bulk passengers delivered | 499 |
Total VIPs delivered | 28 |
Total delivered | 527 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 2 683 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 89 |
Grade 1 upgrades generated | 30 |
Grade 2 upgrades generated | 21 |
Grade 3 upgrades generated | 33 |
Grade 4 upgrades generated | 3 |
Grade 5 upgrades generated | 2 |
Crew |
|
Crew credits earned | 204 144 082 cr |
Crew hired | 7 |
Crew fired | 4 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 7H 11M 50S |