CMDR Rdizz profile
(Asp Explorer)
Federation: Chief Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 799 669 271 cr |
Credits spent on ships | 6 661 154 cr |
Credits spent on outfitting | 44 445 736 cr |
Credits spent on repairs | 616 609 cr |
Credits spent on fuel | 57 513 cr |
Credits spent on munitions | 220 514 cr |
Insurance claims | 14 |
Total claim costs | 15 170 847 cr |
Combat |
|
Bounties claimed | 143 |
Profit from bounties | 35 454 060 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 10 |
Profit from assassinations | 1 460 233 cr |
Highest single reward | 289 642 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 11 |
Lifetime fines value | 2 696 cr |
Bounties received/earned | 40 |
Lifetime bounty value | 26 800 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 664 cr |
Commodities smuggled | 2 |
Average profit | 332 cr |
Highest single transaction | 601 cr |
Trading |
|
Market network | 11 |
Trading profit | 920 384 cr |
Commodities traded | 155 |
Average profit | 36 815 cr |
Highest single transaction | 481 008 cr |
Mining |
|
Profits from mining | 481 966 cr |
Minerals refined | 13 |
Materials collected | 1 786 |
Exploration |
|
Systems visited | 3 727 |
Profits from exploration | 691 193 664 cr |
Level 2 detailed scans | 24 900 |
Level 3 detailed scans | 24 900 |
Highest payout | 12 861 777 cr |
Total hyperspace distance | 183 751 ly |
Total hyperspace jumps | 4 176 |
Max distance from start | 36 227,79 ly |
Max distance from Sol | 36 265,45 ly |
Max distance from Colonia | 32 324,24 ly |
Approximate time played | 2W 1D 13H 43M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 6 |
Total delivered | 6 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 11 |
Total profit | 110 107 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 122 |
Grade 1 upgrades generated | 49 |
Grade 2 upgrades generated | 32 |
Grade 3 upgrades generated | 22 |
Grade 4 upgrades generated | 7 |
Grade 5 upgrades generated | 12 |
Multi-Crew |
|
Total time in multi-crew | 57S |