CMDR cpw profile
(Krait Phantom)
Federation: Ensign
Empire: Count
Balance |
|
---|---|
Current assets | 1 033 284 839 cr |
Credits spent on ships | 228 861 645 cr |
Credits spent on outfitting | 580 660 322 cr |
Credits spent on repairs | 2 001 853 cr |
Credits spent on fuel | 175 269 cr |
Credits spent on munitions | 80 152 cr |
Insurance claims | 9 |
Total claim costs | 20 388 072 cr |
Combat |
|
Bounties claimed | 57 |
Profit from bounties | 1 019 303 cr |
Combat bonds | 1 |
Profit from combat bonds | 28 505 cr |
Assassinations | 7 |
Profit from assassinations | 2 109 728 cr |
Highest single reward | 70 075 cr |
Skimmers killed | 7 |
Crime |
|
Fines issued | 14 |
Lifetime fines value | 190 049 cr |
Bounties received/earned | 30 |
Lifetime bounty value | 48 200 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 213 724 cr |
Commodities smuggled | 18 |
Average profit | 35 621 cr |
Highest single transaction | 91 265 cr |
Trading |
|
Market network | 98 |
Trading profit | 229 833 299 cr |
Commodities traded | 28 864 |
Average profit | 456 018 cr |
Highest single transaction | 74 670 885 cr |
Mining |
|
Profits from mining | 176 371 323 cr |
Minerals refined | 674 |
Materials collected | 3 345 |
Exploration |
|
Systems visited | 3 716 |
Profits from exploration | 254 573 728 cr |
Level 2 detailed scans | 14 662 |
Level 3 detailed scans | 15 716 |
Highest payout | 7 700 971 cr |
Total hyperspace distance | 155 875 ly |
Total hyperspace jumps | 4 557 |
Max distance from start | 21 993,06 ly |
Max distance from Sol | 22 000,47 ly |
Max distance from Colonia | 22 435,84 ly |
Approximate time played | 2W 5D 3H 49M |
Passengers |
|
Total bulk passengers delivered | 3 207 |
Total VIPs delivered | 1 380 |
Total delivered | 4 587 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 319 170 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 11 |
Number of upgrades generated | 456 |
Grade 1 upgrades generated | 152 |
Grade 2 upgrades generated | 110 |
Grade 3 upgrades generated | 80 |
Grade 4 upgrades generated | 60 |
Grade 5 upgrades generated | 54 |