CMDR Acsere profile
![](/img/users/default.png?v=1548248885)
![](/img/ships/128049363/anaconda_blackfriday_01.jpg)
Federation: Chief Petty Officer
Empire: Viscount
Balance |
|
---|---|
Current assets | 1 321 599 365 cr |
Credits spent on ships | 827 827 977 cr |
Credits spent on outfitting | 1 902 672 285 cr |
Credits spent on repairs | 6 428 165 cr |
Credits spent on fuel | 261 304 cr |
Credits spent on munitions | 623 785 cr |
Insurance claims | 22 |
Total claim costs | 54 149 645 cr |
Combat |
|
Bounties claimed | 502 |
Profit from bounties | 3 721 283 cr |
Combat bonds | 216 |
Profit from combat bonds | 4 643 035 cr |
Assassinations | 1 |
Profit from assassinations | 11 487 cr |
Highest single reward | 49 167 cr |
Skimmers killed | 56 |
Crime |
|
Fines issued | 54 |
Lifetime fines value | 311 841 cr |
Bounties received/earned | 13 |
Lifetime bounty value | 9 385 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 316 244 cr |
Commodities smuggled | 34 |
Average profit | 31 624 cr |
Highest single transaction | 197 892 cr |
Trading |
|
Market network | 55 |
Trading profit | 261 234 117 cr |
Commodities traded | 18 607 |
Average profit | 704 135 cr |
Highest single transaction | 57 858 600 cr |
Mining |
|
Profits from mining | 200 569 473 cr |
Minerals refined | 776 |
Materials collected | 842 |
Exploration |
|
Systems visited | 7 299 |
Profits from exploration | 118 951 097 cr |
Level 2 detailed scans | 4 984 |
Level 3 detailed scans | 5 826 |
Highest payout | 6 229 773 cr |
Total hyperspace distance | 230 102 ly |
Total hyperspace jumps | 8 731 |
Max distance from start | 25 843,92 ly |
Approximate time played | 3W 4D 20H 51M |
Passengers |
|
Total bulk passengers delivered | 731 |
Total VIPs delivered | 73 |
Total delivered | 804 |
Total ejected | 0 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 54 |
Grade 1 upgrades generated | 22 |
Grade 2 upgrades generated | 9 |
Grade 3 upgrades generated | 12 |
Grade 4 upgrades generated | 7 |
Grade 5 upgrades generated | 4 |
Multi-Crew |
|
Total time in multi-crew | 3H 24M 48S |
Time in gunner role | 3H 4M |