CMDR JADMURDOCH profile
(Type-9 Heavy)
Federation: Lieutenant
Empire: Duke
Balance |
|
---|---|
Current assets | 5 726 129 363 cr |
Credits spent on ships | 649 879 232 cr |
Credits spent on outfitting | 2 503 747 658 cr |
Credits spent on repairs | 38 738 299 cr |
Credits spent on fuel | 380 495 cr |
Credits spent on munitions | 3 394 435 cr |
Insurance claims | 44 |
Total claim costs | 134 371 701 cr |
Combat |
|
Bounties claimed | 6 046 |
Profit from bounties | 382 783 652 cr |
Combat bonds | 1 749 |
Profit from combat bonds | 86 133 709 cr |
Assassinations | 7 |
Profit from assassinations | 7 220 831 cr |
Highest single reward | 2 000 000 cr |
Skimmers killed | 271 |
Crime |
|
Fines issued | 541 |
Lifetime fines value | 55 434 423 cr |
Bounties received/earned | 1 312 |
Lifetime bounty value | 2 245 735 cr |
Highest bounty issued | 24 340 cr |
Smuggling |
|
Black market network | 22 |
Black market profit | 222 475 797 cr |
Commodities smuggled | 3 806 |
Average profit | 3 422 705 cr |
Highest single transaction | 18 132 072 cr |
Trading |
|
Market network | 79 |
Trading profit | 3 373 280 319 cr |
Commodities traded | 123 948 |
Average profit | 5 295 573 cr |
Highest single transaction | 350 251 776 cr |
Mining |
|
Profits from mining | 34 836 011 cr |
Minerals refined | 2 783 |
Materials collected | 17 024 |
Exploration |
|
Systems visited | 10 702 |
Profits from exploration | 2 139 807 967 cr |
Level 2 detailed scans | 35 514 |
Level 3 detailed scans | 106 419 |
Highest payout | 18 515 060 cr |
Total hyperspace distance | 420 795 ly |
Total hyperspace jumps | 13 285 |
Max distance from start | 65 570,29 ly |
Max distance from Sol | 65 627,06 ly |
Max distance from Colonia | 47 941,25 ly |
Approximate time played | 16W 4D 17H 29M |
Passengers |
|
Total bulk passengers delivered | 2 764 |
Total VIPs delivered | 10 |
Total delivered | 2 774 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 13 |
Total profit | 313 680 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 16 |
Number of upgrades generated | 1 412 |
Grade 1 upgrades generated | 313 |
Grade 2 upgrades generated | 209 |
Grade 3 upgrades generated | 351 |
Grade 4 upgrades generated | 269 |
Grade 5 upgrades generated | 270 |
Crew |
|
Crew credits earned | 780 065 642 cr |
Crew hired | 4 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 13H 7M 43S |
Time in gunner role | 36M 12S |