CMDR darthnight profile
(Anaconda)
Federation: Chief Petty Officer
Empire: Baron
Balance |
|
---|---|
Current assets | 1 256 980 521 cr |
Credits spent on ships | 655 289 569 cr |
Credits spent on outfitting | 739 074 270 cr |
Credits spent on repairs | 3 620 043 cr |
Credits spent on fuel | 42 954 cr |
Credits spent on munitions | 149 627 cr |
Insurance claims | 3 |
Total claim costs | 14 869 400 cr |
Combat |
|
Bounties claimed | 321 |
Profit from bounties | 9 676 273 cr |
Combat bonds | 9 |
Profit from combat bonds | 276 321 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 349 260 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 8 |
Lifetime fines value | 92 608 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 2 100 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 68 773 cr |
Commodities smuggled | 6 |
Average profit | 13 755 cr |
Highest single transaction | 45 994 cr |
Trading |
|
Market network | 34 |
Trading profit | 1 024 251 298 cr |
Commodities traded | 7 997 |
Average profit | 15 062 519 cr |
Highest single transaction | 320 341 930 cr |
Mining |
|
Profits from mining | 939 801 067 cr |
Minerals refined | 597 |
Materials collected | 2 362 |
Exploration |
|
Systems visited | 1 995 |
Profits from exploration | 206 332 823 cr |
Level 2 detailed scans | 6 782 |
Level 3 detailed scans | 6 782 |
Highest payout | 9 110 239 cr |
Total hyperspace distance | 132 756 ly |
Total hyperspace jumps | 2 215 |
Max distance from start | 34 003,68 ly |
Max distance from Sol | 33 987,71 ly |
Max distance from Colonia | 36 415,89 ly |
Approximate time played | 3W 3D 15H 54M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 35 |
Total delivered | 35 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 20 790 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 69 |
Grade 1 upgrades generated | 22 |
Grade 2 upgrades generated | 10 |
Grade 3 upgrades generated | 16 |
Grade 4 upgrades generated | 12 |
Grade 5 upgrades generated | 9 |
Crew |
|
Crew credits earned | 548 155 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 9M 31S |
Time in gunner role | 11M 51S |
Total credits accrued | 135 682 cr |