CMDR WightScientist [XBOX] profile
(Federal Gunship)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 10 290 371 121 cr |
Credits spent on ships | 1 257 812 801 cr |
Credits spent on outfitting | 2 477 637 129 cr |
Credits spent on repairs | 31 453 625 cr |
Credits spent on fuel | 967 511 cr |
Credits spent on munitions | 3 031 568 cr |
Insurance claims | 122 |
Total claim costs | 530 706 435 cr |
Combat |
|
Bounties claimed | 3 263 |
Profit from bounties | 579 592 660 cr |
Combat bonds | 2 418 |
Profit from combat bonds | 522 759 785 cr |
Assassinations | 45 |
Profit from assassinations | 35 890 318 cr |
Highest single reward | 326 325 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 31 |
Lifetime fines value | 7 032 871 cr |
Bounties received/earned | 269 |
Lifetime bounty value | 1 215 900 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 14 720 cr |
Commodities smuggled | 10 |
Average profit | 2 453 cr |
Highest single transaction | 10 902 cr |
Trading |
|
Market network | 148 |
Trading profit | 5 511 658 091 cr |
Commodities traded | 145 479 |
Average profit | 12 968 607 cr |
Highest single transaction | 183 969 216 cr |
Mining |
|
Profits from mining | 2 893 006 580 cr |
Minerals refined | 5 661 |
Materials collected | 34 932 |
Exploration |
|
Systems visited | 3 674 |
Profits from exploration | 334 229 156 cr |
Level 2 detailed scans | 26 447 |
Level 3 detailed scans | 26 442 |
Highest payout | 14 243 384 cr |
Total hyperspace distance | 219 893 ly |
Total hyperspace jumps | 7 555 |
Max distance from start | 12 112,69 ly |
Max distance from Sol | 12 152,88 ly |
Max distance from Colonia | 23 705,84 ly |
Approximate time played | 8W 4D 10H 12M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 19 376 |
Total delivered | 19 376 |
Total ejected | 64 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 122 556 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 3 937 |
Grade 1 upgrades generated | 633 |
Grade 2 upgrades generated | 656 |
Grade 3 upgrades generated | 900 |
Grade 4 upgrades generated | 976 |
Grade 5 upgrades generated | 772 |
Crew |
|
Crew credits earned | 18 520 421 cr |
Crew hired | 2 |
Crew fired | 1 |
Crew lost | 2 |