CMDR EnderCoomer profile
(Anaconda)
Federation: Lt. Commander
Empire: Knight
Balance |
|
---|---|
Current assets | 1 044 872 101 cr |
Credits spent on ships | 401 690 930 cr |
Credits spent on outfitting | 478 637 242 cr |
Credits spent on repairs | 9 238 603 cr |
Credits spent on fuel | 58 748 cr |
Credits spent on munitions | 846 559 cr |
Insurance claims | 17 |
Total claim costs | 25 313 541 cr |
Combat |
|
Bounties claimed | 67 |
Profit from bounties | 692 606 cr |
Combat bonds | 5 |
Profit from combat bonds | 356 151 cr |
Assassinations | 73 |
Profit from assassinations | 13 441 767 cr |
Highest single reward | 44 250 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 23 |
Lifetime fines value | 38 916 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 3 800 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 45 |
Trading profit | 934 383 734 cr |
Commodities traded | 4 523 |
Average profit | 10 047 137 cr |
Highest single transaction | 158 227 104 cr |
Mining |
|
Profits from mining | 916 824 008 cr |
Minerals refined | 1 273 |
Materials collected | 3 792 |
Exploration |
|
Systems visited | 3 095 |
Profits from exploration | 215 122 068 cr |
Level 2 detailed scans | 15 529 |
Level 3 detailed scans | 15 528 |
Highest payout | 4 046 576 cr |
Total hyperspace distance | 252 311 ly |
Total hyperspace jumps | 3 891 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 34 251,54 ly |
Approximate time played | 2W 5D 8H 32M |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 60 876 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 3 |
Number of upgrades generated | 179 |
Grade 1 upgrades generated | 83 |
Grade 2 upgrades generated | 40 |
Grade 3 upgrades generated | 41 |
Grade 4 upgrades generated | 5 |
Grade 5 upgrades generated | 10 |
Multi-Crew |
|
Total time in multi-crew | 35M 5S |
Time in gunner role | 7M 33S |