CMDR FlappyFlap profile
(Diamondback Explorer)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 13 787 884 961 cr |
Credits spent on ships | 1 512 430 157 cr |
Credits spent on outfitting | 6 017 012 319 cr |
Credits spent on repairs | 45 147 693 cr |
Credits spent on fuel | 809 530 cr |
Credits spent on munitions | 3 183 142 cr |
Insurance claims | 131 |
Total claim costs | 736 019 392 cr |
Combat |
|
Bounties claimed | 1 723 |
Profit from bounties | 268 008 394 cr |
Combat bonds | 1 656 |
Profit from combat bonds | 4 093 253 261 cr |
Assassinations | 40 |
Profit from assassinations | 12 279 466 cr |
Highest single reward | 1 369 297 cr |
Skimmers killed | 57 |
Crime |
|
Fines issued | 212 |
Lifetime fines value | 770 855 cr |
Bounties received/earned | 122 |
Lifetime bounty value | 227 150 cr |
Highest bounty issued | 107 000 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 22 440 cr |
Commodities smuggled | 66 |
Average profit | 22 440 cr |
Highest single transaction | 22 440 cr |
Trading |
|
Market network | 54 |
Trading profit | 14 288 327 489 cr |
Commodities traded | 48 364 |
Average profit | 67 717 192 cr |
Highest single transaction | 989 391 600 cr |
Mining |
|
Profits from mining | 13 770 458 694 cr |
Minerals refined | 11 297 |
Materials collected | 9 774 |
Exploration |
|
Systems visited | 11 633 |
Profits from exploration | 757 092 807 cr |
Level 2 detailed scans | 44 722 |
Level 3 detailed scans | 44 719 |
Highest payout | 9 970 902 cr |
Total hyperspace distance | 794 706 ly |
Total hyperspace jumps | 14 931 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 22 017,28 ly |
Max distance from Colonia | 35 147,58 ly |
Approximate time played | 9W 6D 18H 21M |
Passengers |
|
Total bulk passengers delivered | 5 980 |
Total VIPs delivered | 1 088 |
Total delivered | 7 068 |
Total ejected | 9 |
Search and Rescue |
|
Total items rescued | 26 |
Total profit | 747 344 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 13 |
Number of upgrades generated | 1 244 |
Grade 1 upgrades generated | 281 |
Grade 2 upgrades generated | 315 |
Grade 3 upgrades generated | 367 |
Grade 4 upgrades generated | 181 |
Grade 5 upgrades generated | 100 |
Crew |
|
Crew credits earned | 1 078 403 194 cr |
Crew hired | 8 |
Crew fired | 7 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 10H 40M 52S |
Time in gunner role | 28S |