CMDR phantomgore profile
Federation: Rear Admiral
Empire: Master
Balance |
|
---|---|
Current assets | 1 180 710 585 cr |
Credits spent on ships | 1 384 066 140 cr |
Credits spent on outfitting | 1 627 815 384 cr |
Credits spent on repairs | 8 516 584 cr |
Credits spent on fuel | 346 647 cr |
Credits spent on munitions | 893 190 cr |
Insurance claims | 43 |
Total claim costs | 204 261 178 cr |
Combat |
|
Bounties claimed | 1 686 |
Profit from bounties | 42 626 998 cr |
Combat bonds | 14 |
Profit from combat bonds | 423 154 cr |
Assassinations | 104 |
Profit from assassinations | 2 240 074 cr |
Highest single reward | 197 064 cr |
Skimmers killed | 178 |
Crime |
|
Fines issued | 165 |
Lifetime fines value | 521 876 cr |
Bounties received/earned | 104 |
Lifetime bounty value | 56 705 cr |
Highest bounty issued | 6 000 cr |
Smuggling |
|
Black market network | 2 |
Black market profit | 1 536 cr |
Commodities smuggled | 16 |
Average profit | 256 cr |
Highest single transaction | 646 cr |
Trading |
|
Market network | 132 |
Trading profit | 597 427 761 cr |
Commodities traded | 27 053 |
Average profit | 936 407 cr |
Highest single transaction | 135 964 864 cr |
Mining |
|
Profits from mining | 608 598 638 cr |
Minerals refined | 2 656 |
Materials collected | 7 151 |
Exploration |
|
Systems visited | 3 465 |
Profits from exploration | 43 668 647 cr |
Level 2 detailed scans | 3 886 |
Level 3 detailed scans | 5 518 |
Highest payout | 1 823 382 cr |
Total hyperspace distance | 100 007 ly |
Total hyperspace jumps | 7 340 |
Max distance from start | 1 515,73 ly |
Max distance from Sol | 1 450,43 ly |
Max distance from Colonia | 23 374,90 ly |
Approximate time played | 8W 1D 1H 16M |
Passengers |
|
Total bulk passengers delivered | 474 |
Total VIPs delivered | 0 |
Total delivered | 474 |
Total ejected | 13 |
Search and Rescue |
|
Total items rescued | 4 |
Total profit | 40 941 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 134 |
Grade 1 upgrades generated | 65 |
Grade 2 upgrades generated | 22 |
Grade 3 upgrades generated | 25 |
Grade 4 upgrades generated | 13 |
Grade 5 upgrades generated | 9 |
Crew |
|
Crew credits earned | 248 813 356 cr |
Crew hired | 19 |
Crew fired | 7 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 10H 5M 34S |
Time in gunner role | 4M 46S |
Time in fighter con role | 49S |