CMDR Skjaldir profile
(Krait Phantom)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 9 898 440 407 cr |
Credits spent on ships | 906 854 739 cr |
Credits spent on outfitting | 1 736 102 212 cr |
Credits spent on repairs | 53 607 902 cr |
Credits spent on fuel | 399 743 cr |
Credits spent on munitions | 3 645 120 cr |
Insurance claims | 103 |
Total claim costs | 474 626 581 cr |
Combat |
|
Bounties claimed | 7 040 |
Profit from bounties | 473 621 250 cr |
Combat bonds | 1 849 |
Profit from combat bonds | 67 720 403 cr |
Assassinations | 56 |
Profit from assassinations | 19 307 059 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 529 |
Crime |
|
Fines issued | 630 |
Lifetime fines value | 5 328 923 cr |
Bounties received/earned | 459 |
Lifetime bounty value | 107 863 170 cr |
Highest bounty issued | 3 904 900 cr |
Smuggling |
|
Black market network | 17 |
Black market profit | 451 194 168 cr |
Commodities smuggled | 6 089 |
Average profit | 8 203 530 cr |
Highest single transaction | 27 018 240 cr |
Trading |
|
Market network | 98 |
Trading profit | 12 398 844 298 cr |
Commodities traded | 51 255 |
Average profit | 40 920 278 cr |
Highest single transaction | 645 723 056 cr |
Mining |
|
Profits from mining | 10 584 974 037 cr |
Minerals refined | 9 864 |
Materials collected | 26 264 |
Exploration |
|
Systems visited | 8 017 |
Profits from exploration | 648 951 554 cr |
Level 2 detailed scans | 17 103 |
Level 3 detailed scans | 18 314 |
Highest payout | 7 810 435 cr |
Total hyperspace distance | 486 313 ly |
Total hyperspace jumps | 11 882 |
Max distance from start | 26 037,16 ly |
Max distance from Sol | 26 037,21 ly |
Max distance from Colonia | 25 426,07 ly |
Approximate time played | 14W 3D 18H 22M |
Passengers |
|
Total bulk passengers delivered | 27 |
Total VIPs delivered | 1 913 |
Total delivered | 1 940 |
Total ejected | 8 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 18 425 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 1 551 |
Grade 1 upgrades generated | 243 |
Grade 2 upgrades generated | 212 |
Grade 3 upgrades generated | 286 |
Grade 4 upgrades generated | 337 |
Grade 5 upgrades generated | 473 |
Crew |
|
Crew credits earned | 2 358 881 769 cr |
Crew hired | 9 |
Crew fired | 5 |
Crew lost | 3 |
Multi-Crew |
|
Total time in multi-crew | 1D 11H 56M 17S |