CMDR R0ss profile
(Alliance Chieftain)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 12 271 460 122 cr |
Credits spent on ships | 1 194 933 974 cr |
Credits spent on outfitting | 1 843 654 780 cr |
Credits spent on repairs | 20 205 959 cr |
Credits spent on fuel | 397 990 cr |
Credits spent on munitions | 768 832 cr |
Insurance claims | 73 |
Total claim costs | 373 462 230 cr |
Combat |
|
Bounties claimed | 343 |
Profit from bounties | 77 750 615 cr |
Combat bonds | 189 |
Profit from combat bonds | 347 601 866 cr |
Assassinations | 25 |
Profit from assassinations | 3 887 810 cr |
Highest single reward | 559 432 cr |
Skimmers killed | 56 |
Crime |
|
Fines issued | 230 |
Lifetime fines value | 381 299 cr |
Bounties received/earned | 163 |
Lifetime bounty value | 143 850 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 45 |
Trading profit | 17 285 922 318 cr |
Commodities traded | 38 404 |
Average profit | 95 502 333 cr |
Highest single transaction | 1 055 351 040 cr |
Mining |
|
Profits from mining | 13 933 356 529 cr |
Minerals refined | 12 349 |
Materials collected | 6 810 |
Exploration |
|
Systems visited | 3 559 |
Profits from exploration | 285 701 919 cr |
Level 2 detailed scans | 13 778 |
Level 3 detailed scans | 13 778 |
Highest payout | 7 829 577 cr |
Total hyperspace distance | 209 551 ly |
Total hyperspace jumps | 4 792 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 23 585,09 ly |
Approximate time played | 8W 5D 16H 17M |
Passengers |
|
Total bulk passengers delivered | 5 490 |
Total VIPs delivered | 0 |
Total delivered | 5 490 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 16 |
Total profit | 477 164 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 127 |
Grade 1 upgrades generated | 28 |
Grade 2 upgrades generated | 28 |
Grade 3 upgrades generated | 32 |
Grade 4 upgrades generated | 22 |
Grade 5 upgrades generated | 17 |
Crew |
|
Crew credits earned | 11 647 795 cr |
Crew hired | 1 |
Crew fired | 1 |
Multi-Crew |
|
Total time in multi-crew | 1D 49M 58S |
Time in gunner role | 3H 16M 13S |
Time in fighter con role | 31M 5S |
Total credits accrued | 471 319 cr |