CMDR Nate Lee profile
(Type-10 Defender)
Federation: None
Empire: King
Balance |
|
---|---|
Current assets | 4 479 333 678 cr |
Credits spent on ships | 1 302 843 969 cr |
Credits spent on outfitting | 2 896 465 228 cr |
Credits spent on repairs | 23 429 287 cr |
Credits spent on fuel | 907 798 cr |
Credits spent on munitions | 811 896 cr |
Insurance claims | 45 |
Total claim costs | 63 862 435 cr |
Combat |
|
Bounties claimed | 1 562 |
Profit from bounties | 95 352 086 cr |
Combat bonds | 418 |
Profit from combat bonds | 11 247 146 cr |
Assassinations | 7 |
Profit from assassinations | 3 725 899 cr |
Highest single reward | 320 250 cr |
Skimmers killed | 1 280 |
Crime |
|
Fines issued | 101 |
Lifetime fines value | 40 215 cr |
Bounties received/earned | 161 |
Lifetime bounty value | 88 580 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 3 191 804 cr |
Commodities smuggled | 2 840 |
Average profit | 227 986 cr |
Highest single transaction | 625 152 cr |
Trading |
|
Market network | 136 |
Trading profit | 484 410 033 cr |
Commodities traded | 277 711 |
Average profit | 471 675 cr |
Highest single transaction | 3 083 952 cr |
Mining |
|
Profits from mining | 1 084 805 199 cr |
Minerals refined | 557 |
Materials collected | 7 614 |
Exploration |
|
Systems visited | 10 178 |
Profits from exploration | 352 629 382 cr |
Level 2 detailed scans | 10 081 |
Level 3 detailed scans | 20 261 |
Highest payout | 7 358 719 cr |
Total hyperspace distance | 480 530 ly |
Total hyperspace jumps | 15 002 |
Max distance from start | 65 370,61 ly |
Max distance from Sol | 65 427,48 ly |
Max distance from Colonia | 46 391,17 ly |
Approximate time played | 6W 3D 23H 4M |
Passengers |
|
Total bulk passengers delivered | 542 |
Total VIPs delivered | 162 |
Total delivered | 704 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 14 401 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 15 |
Number of upgrades generated | 1 134 |
Grade 1 upgrades generated | 283 |
Grade 2 upgrades generated | 152 |
Grade 3 upgrades generated | 201 |
Grade 4 upgrades generated | 173 |
Grade 5 upgrades generated | 325 |
Crew |
|
Crew credits earned | 255 988 376 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 10M 24S |