CMDR Kayahr profile
(Imperial Clipper)
Federation: Admiral
Empire: King
Balance |
|
---|---|
Current assets | 7 588 811 301 cr |
Credits spent on ships | 1 168 917 261 cr |
Credits spent on outfitting | 5 036 374 206 cr |
Credits spent on repairs | 19 268 203 cr |
Credits spent on fuel | 2 596 189 cr |
Credits spent on munitions | 2 608 549 cr |
Insurance claims | 22 |
Total claim costs | 27 911 570 cr |
Combat |
|
Bounties claimed | 3 455 |
Profit from bounties | 152 665 403 cr |
Combat bonds | 189 |
Profit from combat bonds | 45 157 464 cr |
Assassinations | 99 |
Profit from assassinations | 17 994 340 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 348 |
Crime |
|
Fines issued | 308 |
Lifetime fines value | 1 378 026 cr |
Bounties received/earned | 428 |
Lifetime bounty value | 1 346 310 cr |
Highest bounty issued | 226 000 cr |
Smuggling |
|
Black market network | 22 |
Black market profit | 19 198 542 cr |
Commodities smuggled | 10 449 |
Average profit | 164 090 cr |
Highest single transaction | 719 905 cr |
Trading |
|
Market network | 401 |
Trading profit | 5 077 463 485 cr |
Commodities traded | 315 605 |
Average profit | 2 248 655 cr |
Highest single transaction | 305 657 187 cr |
Mining |
|
Profits from mining | 4 383 565 452 cr |
Minerals refined | 13 011 |
Materials collected | 47 754 |
Exploration |
|
Systems visited | 23 757 |
Profits from exploration | 2 443 367 384 cr |
Level 2 detailed scans | 62 981 |
Level 3 detailed scans | 175 006 |
Highest payout | 15 606 631 cr |
Total hyperspace distance | 839 753 ly |
Total hyperspace jumps | 30 176 |
Max distance from start | 65 222,47 ly |
Max distance from Sol | 65 279,35 ly |
Max distance from Colonia | 46 241,11 ly |
Approximate time played | 17W 2D 10H 28M |
Passengers |
|
Total bulk passengers delivered | 7 054 |
Total VIPs delivered | 7 533 |
Total delivered | 14 587 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 49 |
Total profit | 974 895 cr |
Total rescue transactions | 14 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 4 580 |
Grade 1 upgrades generated | 1 234 |
Grade 2 upgrades generated | 297 |
Grade 3 upgrades generated | 564 |
Grade 4 upgrades generated | 779 |
Grade 5 upgrades generated | 1 706 |
Crew |
|
Crew credits earned | 1 105 079 355 cr |
Crew hired | 207 |
Crew fired | 204 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 17H 45M 10S |
Time in gunner role | 1H 31M 56S |
Total credits accrued | 128 000 cr |