CMDR sin31 profile
(Dolphin)
Federation: Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 15 362 867 206 cr |
Credits spent on ships | 2 300 535 148 cr |
Credits spent on outfitting | 4 241 539 423 cr |
Credits spent on repairs | 14 453 768 cr |
Credits spent on fuel | 734 953 cr |
Credits spent on munitions | 1 437 991 cr |
Insurance claims | 6 |
Total claim costs | 35 926 141 cr |
Combat |
|
Bounties claimed | 3 415 |
Profit from bounties | 820 406 566 cr |
Combat bonds | 170 |
Profit from combat bonds | 10 736 820 cr |
Assassinations | 0 |
Profit from assassinations | 0 cr |
Highest single reward | 2 476 352 cr |
Skimmers killed | 1 |
Crime |
|
Fines issued | 40 |
Lifetime fines value | 175 713 cr |
Bounties received/earned | 8 |
Lifetime bounty value | 1 700 cr |
Highest bounty issued | 500 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 58 870 cr |
Commodities smuggled | 44 |
Average profit | 7 359 cr |
Highest single transaction | 39 157 cr |
Trading |
|
Market network | 88 |
Trading profit | 6 529 911 852 cr |
Commodities traded | 401 338 |
Average profit | 7 673 222 cr |
Highest single transaction | 203 153 760 cr |
Mining |
|
Profits from mining | 3 709 697 221 cr |
Minerals refined | 16 923 |
Materials collected | 20 067 |
Exploration |
|
Systems visited | 12 746 |
Profits from exploration | 4 897 215 285 cr |
Level 2 detailed scans | 152 790 |
Level 3 detailed scans | 152 790 |
Highest payout | 19 325 363 cr |
Total hyperspace distance | 559 074 ly |
Total hyperspace jumps | 15 227 |
Max distance from start | 39 730,65 ly |
Max distance from Sol | 39 749,03 ly |
Max distance from Colonia | 39 295,40 ly |
Approximate time played | 8W 2D 15H 12M |
Passengers |
|
Total bulk passengers delivered | 9 124 |
Total VIPs delivered | 857 |
Total delivered | 9 981 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 25 |
Total profit | 200 534 cr |
Total rescue transactions | 10 |
Crafting |
|
Number of engineers used | 18 |
Number of upgrades generated | 2 405 |
Grade 1 upgrades generated | 316 |
Grade 2 upgrades generated | 397 |
Grade 3 upgrades generated | 506 |
Grade 4 upgrades generated | 506 |
Grade 5 upgrades generated | 680 |