CMDR 1ide profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: Master
Balance |
|
---|---|
Current assets | 6 666 981 791 cr |
Credits spent on ships | 644 244 317 cr |
Credits spent on outfitting | 759 868 088 cr |
Credits spent on repairs | 10 359 077 cr |
Credits spent on fuel | 1 110 661 cr |
Credits spent on munitions | 609 767 cr |
Insurance claims | 13 |
Total claim costs | 59 193 227 cr |
Combat |
|
Bounties claimed | 749 |
Profit from bounties | 146 878 052 cr |
Combat bonds | 1 389 |
Profit from combat bonds | 90 147 671 cr |
Assassinations | 10 |
Profit from assassinations | 5 855 469 cr |
Highest single reward | 458 840 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 19 |
Lifetime fines value | 401 753 cr |
Bounties received/earned | 5 |
Lifetime bounty value | 2 100 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 313 269 cr |
Commodities smuggled | 137 |
Average profit | 62 654 cr |
Highest single transaction | 182 848 cr |
Trading |
|
Market network | 91 |
Trading profit | 12 603 586 438 cr |
Commodities traded | 1 192 818 |
Average profit | 7 289 524 cr |
Highest single transaction | 59 079 348 cr |
Mining |
|
Profits from mining | 121 397 476 cr |
Minerals refined | 1 426 |
Materials collected | 5 197 |
Exploration |
|
Systems visited | 6 290 |
Profits from exploration | 3 038 920 390 cr |
Level 2 detailed scans | 70 825 |
Level 3 detailed scans | 70 825 |
Highest payout | 49 998 596 cr |
Total hyperspace distance | 408 761 ly |
Total hyperspace jumps | 11 765 |
Max distance from start | 26 636,69 ly |
Max distance from Sol | 26 669,04 ly |
Max distance from Colonia | 24 216,72 ly |
Approximate time played | 8W 4D 20H 43M |
Passengers |
|
Total bulk passengers delivered | 15 546 |
Total VIPs delivered | 110 |
Total delivered | 15 656 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 14 |
Total profit | 23 571 cr |
Total rescue transactions | 6 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 216 |
Grade 1 upgrades generated | 89 |
Grade 2 upgrades generated | 50 |
Grade 3 upgrades generated | 40 |
Grade 4 upgrades generated | 28 |
Grade 5 upgrades generated | 9 |
Crew |
|
Crew credits earned | 909 106 978 cr |
Crew hired | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 24M 20S |
Time in fighter con role | 4M 6S |