CMDR kipeo profile
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 3 709 224 013 cr |
Credits spent on ships | 1 455 787 518 cr |
Credits spent on outfitting | 2 268 020 436 cr |
Credits spent on repairs | 9 993 412 cr |
Credits spent on fuel | 215 748 cr |
Credits spent on munitions | 648 840 cr |
Insurance claims | 32 |
Total claim costs | 83 197 376 cr |
Combat |
|
Bounties claimed | 438 |
Profit from bounties | 22 252 307 cr |
Combat bonds | 95 |
Profit from combat bonds | 14 851 642 cr |
Assassinations | 16 |
Profit from assassinations | 2 045 279 cr |
Highest single reward | 399 000 cr |
Skimmers killed | 12 |
Crime |
|
Fines issued | 41 |
Lifetime fines value | 4 909 513 cr |
Bounties received/earned | 24 |
Lifetime bounty value | 201 500 cr |
Highest bounty issued | 114 500 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 262 321 cr |
Commodities smuggled | 161 |
Average profit | 21 860 cr |
Highest single transaction | 216 675 cr |
Trading |
|
Market network | 87 |
Trading profit | 2 602 306 591 cr |
Commodities traded | 38 776 |
Average profit | 9 602 607 cr |
Highest single transaction | 181 178 600 cr |
Mining |
|
Profits from mining | 1 365 182 784 cr |
Minerals refined | 2 123 |
Materials collected | 12 306 |
Exploration |
|
Systems visited | 4 781 |
Profits from exploration | 1 097 296 013 cr |
Level 2 detailed scans | 26 372 |
Level 3 detailed scans | 26 299 |
Highest payout | 15 333 440 cr |
Total hyperspace distance | 486 193 ly |
Total hyperspace jumps | 5 850 |
Max distance from start | 31 817,85 ly |
Max distance from Sol | 31 869,89 ly |
Max distance from Colonia | 29 091,90 ly |
Approximate time played | 4W 6D 1H 52M |
Passengers |
|
Total bulk passengers delivered | 24 |
Total VIPs delivered | 12 |
Total delivered | 36 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 33 |
Total profit | 739 841 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 20 |
Number of upgrades generated | 1 726 |
Grade 1 upgrades generated | 493 |
Grade 2 upgrades generated | 426 |
Grade 3 upgrades generated | 361 |
Grade 4 upgrades generated | 274 |
Grade 5 upgrades generated | 172 |
Crew |
|
Crew credits earned | 67 435 059 cr |
Crew hired | 6 |
Crew fired | 6 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 44M 23S |
Time in gunner role | 10M 6S |
Time in fighter con role | 10M 1S |
Total credits accrued | 20 266 cr |