CMDR Shrike6765 profile

(Imperial Cutter)

Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 23 938 082 919 cr |
Credits spent on ships | 1 249 019 447 cr |
Credits spent on outfitting | 2 820 056 348 cr |
Credits spent on repairs | 27 892 137 cr |
Credits spent on fuel | 375 550 cr |
Credits spent on munitions | 929 310 cr |
Insurance claims | 30 |
Total claim costs | 227 419 507 cr |
Combat |
|
Bounties claimed | 1 343 |
Profit from bounties | 277 709 405 cr |
Combat bonds | 729 |
Profit from combat bonds | 155 739 276 cr |
Assassinations | 35 |
Profit from assassinations | 16 249 575 cr |
Highest single reward | 1 959 300 cr |
Skimmers killed | 11 |
Crime |
|
Fines issued | 22 |
Lifetime fines value | 14 342 914 cr |
Bounties received/earned | 16 |
Lifetime bounty value | 22 900 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 12 |
Black market profit | 925 506 cr |
Commodities smuggled | 131 |
Average profit | 44 072 cr |
Highest single transaction | 467 712 cr |
Trading |
|
Market network | 217 |
Trading profit | 20 008 315 910 cr |
Commodities traded | 231 896 |
Average profit | 23 483 939 cr |
Highest single transaction | 240 058 368 cr |
Mining |
|
Profits from mining | 11 065 315 344 cr |
Minerals refined | 18 731 |
Materials collected | 14 474 |
Exploration |
|
Systems visited | 5 606 |
Profits from exploration | 3 433 240 354 cr |
Level 2 detailed scans | 48 933 |
Level 3 detailed scans | 48 933 |
Highest payout | 29 566 263 cr |
Total hyperspace distance | 279 858 ly |
Total hyperspace jumps | 7 315 |
Max distance from start | 42 628,34 ly |
Max distance from Sol | 42 640,08 ly |
Max distance from Colonia | 29 043,99 ly |
Approximate time played | 17W 3D 43M |
Passengers |
|
Total bulk passengers delivered | 4 224 |
Total VIPs delivered | 4 954 |
Total delivered | 9 178 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 31 |
Total profit | 609 984 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 1 219 |
Grade 1 upgrades generated | 259 |
Grade 2 upgrades generated | 271 |
Grade 3 upgrades generated | 302 |
Grade 4 upgrades generated | 254 |
Grade 5 upgrades generated | 133 |