CMDR Pingcode profile
(Dolphin)
Federation: Petty Officer
Empire: Serf
Balance |
|
---|---|
Current assets | 326 381 607 cr |
Credits spent on ships | 92 145 896 cr |
Credits spent on outfitting | 175 955 870 cr |
Credits spent on repairs | 177 505 cr |
Credits spent on fuel | 19 395 cr |
Credits spent on munitions | 62 542 cr |
Insurance claims | 2 |
Total claim costs | 28 266 cr |
Combat |
|
Bounties claimed | 40 |
Profit from bounties | 1 226 296 cr |
Combat bonds | 0 |
Profit from combat bonds | 0 cr |
Assassinations | 1 |
Profit from assassinations | 10 000 cr |
Highest single reward | 166 080 cr |
Skimmers killed | 0 |
Crime |
|
Fines issued | 1 |
Lifetime fines value | 400 cr |
Bounties received/earned | 0 |
Lifetime bounty value | 0 cr |
Highest bounty issued | 0 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 64 573 cr |
Commodities smuggled | 31 |
Average profit | 64 573 cr |
Highest single transaction | 64 573 cr |
Trading |
|
Market network | 46 |
Trading profit | 7 112 913 cr |
Commodities traded | 3 611 |
Average profit | 73 329 cr |
Highest single transaction | 1 276 270 cr |
Mining |
|
Profits from mining | 0 cr |
Minerals refined | 0 |
Materials collected | 1 024 |
Exploration |
|
Systems visited | 1 330 |
Profits from exploration | 274 296 548 cr |
Level 2 detailed scans | 6 682 |
Level 3 detailed scans | 6 682 |
Highest payout | 16 317 741 cr |
Total hyperspace distance | 39 938 ly |
Total hyperspace jumps | 1 431 |
Max distance from start | 15 603,50 ly |
Max distance from Sol | 15 620,45 ly |
Max distance from Colonia | 22 679,77 ly |
Approximate time played | 3D 23H 54M |
Passengers |
|
Total bulk passengers delivered | 12 |
Total VIPs delivered | 24 |
Total delivered | 36 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 75 008 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 20 |
Grade 1 upgrades generated | 3 |
Grade 2 upgrades generated | 2 |
Grade 3 upgrades generated | 4 |
Grade 4 upgrades generated | 4 |
Grade 5 upgrades generated | 7 |