CMDR starwhore MK II profile
(Imperial Courier)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 25 129 785 499 cr |
Credits spent on ships | 2 524 647 451 cr |
Credits spent on outfitting | 5 796 868 212 cr |
Credits spent on repairs | 34 372 307 cr |
Credits spent on fuel | 1 230 648 cr |
Credits spent on munitions | 15 187 936 cr |
Insurance claims | 53 |
Total claim costs | 214 231 662 cr |
Combat |
|
Bounties claimed | 10 162 |
Profit from bounties | 2 486 288 297 cr |
Combat bonds | 11 805 |
Profit from combat bonds | 31 484 059 926 cr |
Assassinations | 47 |
Profit from assassinations | 19 494 597 cr |
Highest single reward | 2 153 082 cr |
Skimmers killed | 17 |
Crime |
|
Fines issued | 355 |
Lifetime fines value | 316 995 cr |
Bounties received/earned | 108 |
Lifetime bounty value | 139 250 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 8 |
Black market profit | 8 663 311 cr |
Commodities smuggled | 3 605 |
Average profit | 618 808 cr |
Highest single transaction | 1 815 360 cr |
Trading |
|
Market network | 150 |
Trading profit | 9 540 834 680 cr |
Commodities traded | 284 736 |
Average profit | 10 577 422 cr |
Highest single transaction | 270 478 224 cr |
Mining |
|
Profits from mining | 2 488 578 719 cr |
Minerals refined | 5 185 |
Materials collected | 87 150 |
Exploration |
|
Systems visited | 12 508 |
Profits from exploration | 2 711 407 347 cr |
Level 2 detailed scans | 85 906 |
Level 3 detailed scans | 85 905 |
Highest payout | 18 191 965 cr |
Total hyperspace distance | 757 527 ly |
Total hyperspace jumps | 19 508 |
Max distance from start | 44 181,00 ly |
Max distance from Sol | 44 218,23 ly |
Max distance from Colonia | 50 088,39 ly |
Approximate time played | 19W 5D 7H 37M |
Passengers |
|
Total bulk passengers delivered | 14 494 |
Total VIPs delivered | 1 213 |
Total delivered | 15 707 |
Total ejected | 45 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 6 348 |
Grade 1 upgrades generated | 782 |
Grade 2 upgrades generated | 951 |
Grade 3 upgrades generated | 1 284 |
Grade 4 upgrades generated | 1 465 |
Grade 5 upgrades generated | 1 866 |
Crew |
|
Crew credits earned | 3 549 013 417 cr |
Crew hired | 12 |
Crew fired | 11 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 3H 29M 25S |
Time in gunner role | 3M 29S |
Total credits accrued | 24 790 530 cr |