CMDR Mathew Child profile
(Krait Phantom)
Federation: Rear Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 5 912 492 230 cr |
Credits spent on ships | 778 058 388 cr |
Credits spent on outfitting | 2 529 828 393 cr |
Credits spent on repairs | 23 428 623 cr |
Credits spent on fuel | 390 871 cr |
Credits spent on munitions | 145 403 cr |
Insurance claims | 23 |
Total claim costs | 109 450 352 cr |
Combat |
|
Bounties claimed | 3 048 |
Profit from bounties | 487 951 224 cr |
Combat bonds | 585 |
Profit from combat bonds | 34 303 002 cr |
Assassinations | 113 |
Profit from assassinations | 114 309 758 cr |
Highest single reward | 1 027 700 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 61 |
Lifetime fines value | 1 391 199 cr |
Bounties received/earned | 43 |
Lifetime bounty value | 78 440 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 24 |
Black market profit | 1 199 737 cr |
Commodities smuggled | 347 |
Average profit | 16 663 cr |
Highest single transaction | 591 120 cr |
Trading |
|
Market network | 361 |
Trading profit | 179 586 144 cr |
Commodities traded | 65 052 |
Average profit | 161 064 cr |
Highest single transaction | 46 855 818 cr |
Mining |
|
Profits from mining | 120 487 987 cr |
Minerals refined | 772 |
Materials collected | 20 772 |
Exploration |
|
Systems visited | 12 851 |
Profits from exploration | 3 997 436 354 cr |
Level 2 detailed scans | 73 179 |
Level 3 detailed scans | 122 479 |
Highest payout | 19 838 442 cr |
Total hyperspace distance | 369 582 ly |
Total hyperspace jumps | 15 164 |
Max distance from start | 65 299,19 ly |
Max distance from Sol | 65 356,04 ly |
Max distance from Colonia | 46 326,45 ly |
Approximate time played | 14W 3D 11H 3M |
Passengers |
|
Total bulk passengers delivered | 414 |
Total VIPs delivered | 51 |
Total delivered | 465 |
Total ejected | 10 |
Search and Rescue |
|
Total items rescued | 2 |
Total profit | 47 680 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 14 |
Number of upgrades generated | 1 298 |
Grade 1 upgrades generated | 243 |
Grade 2 upgrades generated | 201 |
Grade 3 upgrades generated | 236 |
Grade 4 upgrades generated | 272 |
Grade 5 upgrades generated | 346 |