CMDR Fractured Armor profile
(Krait MkII)
Federation: Lieutenant
Empire: Baron
Balance |
|
---|---|
Current assets | 1 319 450 163 cr |
Credits spent on ships | 666 827 726 cr |
Credits spent on outfitting | 738 439 425 cr |
Credits spent on repairs | 9 952 978 cr |
Credits spent on fuel | 189 777 cr |
Credits spent on munitions | 1 506 161 cr |
Insurance claims | 59 |
Total claim costs | 130 598 012 cr |
Combat |
|
Bounties claimed | 2 422 |
Profit from bounties | 221 437 712 cr |
Combat bonds | 699 |
Profit from combat bonds | 46 976 643 cr |
Assassinations | 61 |
Profit from assassinations | 22 242 138 cr |
Highest single reward | 1 207 176 cr |
Skimmers killed | 6 |
Crime |
|
Fines issued | 116 |
Lifetime fines value | 4 734 534 cr |
Bounties received/earned | 355 |
Lifetime bounty value | 640 450 cr |
Highest bounty issued | 197 300 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 6 482 cr |
Commodities smuggled | 20 |
Average profit | 926 cr |
Highest single transaction | 1 644 cr |
Trading |
|
Market network | 86 |
Trading profit | 1 188 317 874 cr |
Commodities traded | 11 788 |
Average profit | 7 290 294 cr |
Highest single transaction | 116 486 820 cr |
Mining |
|
Profits from mining | 1 101 377 521 cr |
Minerals refined | 2 146 |
Materials collected | 11 273 |
Exploration |
|
Systems visited | 3 257 |
Profits from exploration | 103 903 212 cr |
Level 2 detailed scans | 8 033 |
Level 3 detailed scans | 8 031 |
Highest payout | 3 931 726 cr |
Total hyperspace distance | 160 468 ly |
Total hyperspace jumps | 4 200 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 24 281,10 ly |
Approximate time played | 4W 3D 14H 8M |
Passengers |
|
Total bulk passengers delivered | 532 |
Total VIPs delivered | 22 |
Total delivered | 554 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 8 |
Total profit | 227 803 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 1 084 |
Grade 1 upgrades generated | 325 |
Grade 2 upgrades generated | 262 |
Grade 3 upgrades generated | 271 |
Grade 4 upgrades generated | 139 |
Grade 5 upgrades generated | 87 |
Crew |
|
Crew credits earned | 75 753 678 cr |
Crew hired | 3 |
Crew fired | 2 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 8H 32M 49S |