CMDR Pseudotsuga profile
(Krait Phantom)
Federation: Petty Officer
Empire: None
Balance |
|
---|---|
Current assets | 2 733 873 341 cr |
Credits spent on ships | 304 683 363 cr |
Credits spent on outfitting | 387 763 538 cr |
Credits spent on repairs | 1 179 085 cr |
Credits spent on fuel | 105 565 cr |
Credits spent on munitions | 62 040 cr |
Insurance claims | 4 |
Total claim costs | 8 672 735 cr |
Combat |
|
Bounties claimed | 34 |
Profit from bounties | 2 875 461 cr |
Combat bonds | 56 |
Profit from combat bonds | 2 115 262 cr |
Assassinations | 4 |
Profit from assassinations | 166 181 cr |
Highest single reward | 261 420 cr |
Skimmers killed | 2 |
Crime |
|
Fines issued | 10 |
Lifetime fines value | 14 137 cr |
Bounties received/earned | 2 |
Lifetime bounty value | 800 cr |
Highest bounty issued | 600 cr |
Smuggling |
|
Black market network | 0 |
Black market profit | 0 cr |
Commodities smuggled | 0 |
Average profit | 0 cr |
Highest single transaction | 0 cr |
Trading |
|
Market network | 25 |
Trading profit | 964 323 851 cr |
Commodities traded | 59 710 |
Average profit | 6 181 563 cr |
Highest single transaction | 178 220 178 cr |
Mining |
|
Profits from mining | 712 309 479 cr |
Minerals refined | 855 |
Materials collected | 3 608 |
Exploration |
|
Systems visited | 3 026 |
Profits from exploration | 1 238 674 647 cr |
Level 2 detailed scans | 31 265 |
Level 3 detailed scans | 31 265 |
Highest payout | 16 916 912 cr |
Total hyperspace distance | 179 856 ly |
Total hyperspace jumps | 3 380 |
Max distance from start | 25 868,70 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 29 175,53 ly |
Approximate time played | 1W 3D 21H 39M |
Passengers |
|
Total bulk passengers delivered | 580 |
Total VIPs delivered | 1 528 |
Total delivered | 2 108 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 27 386 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 163 |
Grade 1 upgrades generated | 38 |
Grade 2 upgrades generated | 35 |
Grade 3 upgrades generated | 33 |
Grade 4 upgrades generated | 29 |
Grade 5 upgrades generated | 28 |