CMDR Jay Are profile
(Anaconda)
Federation: Post Commander
Empire: Count
Balance |
|
---|---|
Current assets | 8 062 389 215 cr |
Credits spent on ships | 707 087 508 cr |
Credits spent on outfitting | 3 231 605 478 cr |
Credits spent on repairs | 19 416 744 cr |
Credits spent on fuel | 336 192 cr |
Credits spent on munitions | 2 594 231 cr |
Insurance claims | 43 |
Total claim costs | 193 218 494 cr |
Combat |
|
Bounties claimed | 2 329 |
Profit from bounties | 529 900 297 cr |
Combat bonds | 673 |
Profit from combat bonds | 58 374 691 cr |
Assassinations | 140 |
Profit from assassinations | 223 158 785 cr |
Highest single reward | 362 826 cr |
Skimmers killed | 22 |
Crime |
|
Fines issued | 185 |
Lifetime fines value | 42 700 cr |
Bounties received/earned | 928 |
Lifetime bounty value | 204 413 100 cr |
Highest bounty issued | 1 086 200 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 19 035 296 cr |
Commodities smuggled | 3 189 |
Average profit | 559 862 cr |
Highest single transaction | 1 828 224 cr |
Trading |
|
Market network | 87 |
Trading profit | 5 575 641 807 cr |
Commodities traded | 60 725 |
Average profit | 12 529 532 cr |
Highest single transaction | 878 914 440 cr |
Mining |
|
Profits from mining | 3 124 860 396 cr |
Minerals refined | 2 692 |
Materials collected | 19 116 |
Exploration |
|
Systems visited | 5 816 |
Profits from exploration | 1 216 410 660 cr |
Level 2 detailed scans | 26 470 |
Level 3 detailed scans | 26 470 |
Highest payout | 34 724 628 cr |
Total hyperspace distance | 397 343 ly |
Total hyperspace jumps | 7 992 |
Max distance from start | 43 605,49 ly |
Max distance from Sol | 43 642,99 ly |
Max distance from Colonia | 49 224,94 ly |
Approximate time played | 9W 3D 14H 55M |
Passengers |
|
Total bulk passengers delivered | 2 129 |
Total VIPs delivered | 2 782 |
Total delivered | 4 911 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 112 |
Total profit | 989 838 cr |
Total rescue transactions | 19 |
Crafting |
|
Number of engineers used | 22 |
Number of upgrades generated | 4 426 |
Grade 1 upgrades generated | 586 |
Grade 2 upgrades generated | 721 |
Grade 3 upgrades generated | 874 |
Grade 4 upgrades generated | 986 |
Grade 5 upgrades generated | 1 259 |
Crew |
|
Crew credits earned | 408 702 523 cr |
Crew hired | 1 |
Crew lost | 9 |
Multi-Crew |
|
Total time in multi-crew | 1H 19M 10S |
Time in gunner role | 1H 58M 16S |