CMDR Qlef profile
(Diamondback Explorer)
Federation: Rear Admiral
Empire: Outsider
Balance |
|
---|---|
Current assets | 2 835 431 761 cr |
Credits spent on ships | 517 876 865 cr |
Credits spent on outfitting | 1 237 840 373 cr |
Credits spent on repairs | 2 175 494 cr |
Credits spent on fuel | 77 605 cr |
Credits spent on munitions | 543 066 cr |
Insurance claims | 11 |
Total claim costs | 78 711 681 cr |
Combat |
|
Bounties claimed | 95 |
Profit from bounties | 9 143 000 cr |
Combat bonds | 1 |
Profit from combat bonds | 36 375 cr |
Assassinations | 7 |
Profit from assassinations | 2 075 559 cr |
Highest single reward | 357 102 cr |
Skimmers killed | 39 |
Crime |
|
Fines issued | 32 |
Lifetime fines value | 2 144 941 cr |
Bounties received/earned | 47 |
Lifetime bounty value | 24 200 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 121 246 cr |
Commodities smuggled | 48 |
Average profit | 12 125 cr |
Highest single transaction | 72 856 cr |
Trading |
|
Market network | 66 |
Trading profit | 983 508 994 cr |
Commodities traded | 4 329 |
Average profit | 6 782 821 cr |
Highest single transaction | 356 362 518 cr |
Mining |
|
Profits from mining | 845 532 982 cr |
Minerals refined | 965 |
Materials collected | 5 520 |
Exploration |
|
Systems visited | 3 987 |
Profits from exploration | 1 678 708 265 cr |
Level 2 detailed scans | 35 309 |
Level 3 detailed scans | 35 309 |
Highest payout | 23 891 152 cr |
Total hyperspace distance | 235 296 ly |
Total hyperspace jumps | 4 378 |
Max distance from start | 45 511,12 ly |
Max distance from Sol | 45 580,31 ly |
Max distance from Colonia | 29 201,50 ly |
Approximate time played | 2W 5D 18H 36M |
Passengers |
|
Total bulk passengers delivered | 297 |
Total VIPs delivered | 0 |
Total delivered | 297 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 99 |
Total profit | 193 027 cr |
Total rescue transactions | 21 |
Crafting |
|
Number of engineers used | 5 |
Number of upgrades generated | 148 |
Grade 1 upgrades generated | 44 |
Grade 2 upgrades generated | 35 |
Grade 3 upgrades generated | 39 |
Grade 4 upgrades generated | 16 |
Grade 5 upgrades generated | 14 |
Crew |
|
Crew credits earned | 17 754 507 cr |
Crew hired | 5 |
Crew fired | 5 |
Crew lost | 2 |
Multi-Crew |
|
Total time in multi-crew | 4H 1M 26S |
Time in gunner role | 2H 59M 47S |