CMDR Sergeyg.vl profile
(Fer-de-Lance)
Federation: Vice Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 27 745 903 202 cr |
Credits spent on ships | 903 464 761 cr |
Credits spent on outfitting | 3 801 359 840 cr |
Credits spent on repairs | 15 559 184 cr |
Credits spent on fuel | 483 778 cr |
Credits spent on munitions | 5 601 930 cr |
Insurance claims | 5 |
Total claim costs | 2 865 834 cr |
Combat |
|
Bounties claimed | 2 284 |
Profit from bounties | 450 850 621 cr |
Combat bonds | 605 |
Profit from combat bonds | 36 601 781 cr |
Assassinations | 141 |
Profit from assassinations | 127 171 629 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 20 |
Crime |
|
Fines issued | 80 |
Lifetime fines value | 91 974 cr |
Bounties received/earned | 48 |
Lifetime bounty value | 69 200 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 9 417 cr |
Commodities smuggled | 6 |
Average profit | 1 570 cr |
Highest single transaction | 3 679 cr |
Trading |
|
Market network | 79 |
Trading profit | 9 919 576 679 cr |
Commodities traded | 54 867 |
Average profit | 49 106 815 cr |
Highest single transaction | 855 521 280 cr |
Mining |
|
Profits from mining | 11 180 599 343 cr |
Minerals refined | 7 792 |
Materials collected | 26 126 |
Exploration |
|
Systems visited | 5 724 |
Profits from exploration | 776 159 697 cr |
Level 2 detailed scans | 25 684 |
Level 3 detailed scans | 25 684 |
Highest payout | 16 154 889 cr |
Total hyperspace distance | 512 286 ly |
Total hyperspace jumps | 8 497 |
Max distance from start | 65 574,23 ly |
Max distance from Sol | 65 604,91 ly |
Max distance from Colonia | 46 511,16 ly |
Approximate time played | 6W 1D 16H 6M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 346 |
Total delivered | 346 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 6 |
Total profit | 82 321 cr |
Total rescue transactions | 4 |
Crafting |
|
Number of engineers used | 21 |
Number of upgrades generated | 3 329 |
Grade 1 upgrades generated | 312 |
Grade 2 upgrades generated | 406 |
Grade 3 upgrades generated | 548 |
Grade 4 upgrades generated | 637 |
Grade 5 upgrades generated | 1 426 |
Crew |
|
Crew credits earned | 658 824 485 cr |
Crew hired | 3 |
Crew fired | 2 |
Multi-Crew |
|
Total time in multi-crew | 2D 12H 55M 29S |
Time in gunner role | 2H 26M 41S |
Time in fighter con role | 1M 17S |
Total credits accrued | 16 584 948 cr |