CMDR CEDE Nullis profile
(Python)
Federation: Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 1 625 298 432 cr |
Credits spent on ships | 487 204 946 cr |
Credits spent on outfitting | 527 014 717 cr |
Credits spent on repairs | 6 607 128 cr |
Credits spent on fuel | 317 270 cr |
Credits spent on munitions | 483 087 cr |
Insurance claims | 22 |
Total claim costs | 61 574 836 cr |
Combat |
|
Bounties claimed | 888 |
Profit from bounties | 67 160 395 cr |
Combat bonds | 521 |
Profit from combat bonds | 27 606 387 cr |
Assassinations | 74 |
Profit from assassinations | 20 154 541 cr |
Highest single reward | 501 250 cr |
Skimmers killed | 40 |
Crime |
|
Fines issued | 56 |
Lifetime fines value | 1 005 942 cr |
Bounties received/earned | 483 |
Lifetime bounty value | 2 097 800 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 11 |
Black market profit | 58 510 cr |
Commodities smuggled | 130 |
Average profit | 4 501 cr |
Highest single transaction | 17 376 cr |
Trading |
|
Market network | 177 |
Trading profit | 392 434 830 cr |
Commodities traded | 63 782 |
Average profit | 769 480 cr |
Highest single transaction | 138 615 400 cr |
Mining |
|
Profits from mining | 246 313 217 cr |
Minerals refined | 1 238 |
Materials collected | 13 996 |
Exploration |
|
Systems visited | 2 334 |
Profits from exploration | 650 297 009 cr |
Level 2 detailed scans | 16 114 |
Level 3 detailed scans | 16 114 |
Highest payout | 27 493 632 cr |
Total hyperspace distance | 77 681 ly |
Total hyperspace jumps | 3 458 |
Max distance from start | 5 191,12 ly |
Max distance from Sol | 5 219,03 ly |
Max distance from Colonia | 22 781,35 ly |
Approximate time played | 6W 1D 9H 57M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 8 |
Total delivered | 8 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 18 |
Total profit | 472 637 cr |
Total rescue transactions | 5 |
Crafting |
|
Number of engineers used | 19 |
Number of upgrades generated | 1 599 |
Grade 1 upgrades generated | 220 |
Grade 2 upgrades generated | 298 |
Grade 3 upgrades generated | 385 |
Grade 4 upgrades generated | 418 |
Grade 5 upgrades generated | 278 |