CMDR Fractal Shard profile
(Imperial Courier)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 796 789 585 cr |
Credits spent on ships | 2 587 144 510 cr |
Credits spent on outfitting | 3 591 523 908 cr |
Credits spent on repairs | 9 062 451 cr |
Credits spent on fuel | 309 424 cr |
Credits spent on munitions | 1 641 278 cr |
Insurance claims | 62 |
Total claim costs | 102 890 115 cr |
Combat |
|
Bounties claimed | 445 |
Profit from bounties | 16 862 739 cr |
Combat bonds | 277 |
Profit from combat bonds | 15 804 329 cr |
Assassinations | 1 |
Profit from assassinations | 73 814 cr |
Highest single reward | 238 160 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 223 |
Lifetime fines value | 426 202 cr |
Bounties received/earned | 170 |
Lifetime bounty value | 518 150 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 6 |
Black market profit | 451 075 cr |
Commodities smuggled | 429 |
Average profit | 28 192 cr |
Highest single transaction | 139 914 cr |
Trading |
|
Market network | 61 |
Trading profit | 106 205 099 cr |
Commodities traded | 35 820 |
Average profit | 352 841 cr |
Highest single transaction | 29 864 880 cr |
Mining |
|
Profits from mining | 64 777 037 cr |
Minerals refined | 1 488 |
Materials collected | 7 378 |
Exploration |
|
Systems visited | 11 097 |
Profits from exploration | 140 414 834 cr |
Level 2 detailed scans | 6 585 |
Level 3 detailed scans | 35 279 |
Highest payout | 3 072 799 cr |
Total hyperspace distance | 342 680 ly |
Total hyperspace jumps | 12 427 |
Max distance from start | 25 964,27 ly |
Max distance from Sol | 26 019,49 ly |
Max distance from Colonia | 25 768,69 ly |
Approximate time played | 7W 6D 20H 3M |
Passengers |
|
Total bulk passengers delivered | 47 |
Total VIPs delivered | 2 358 |
Total delivered | 2 405 |
Total ejected | 40 |
Search and Rescue |
|
Total items rescued | 1 |
Total profit | 30 253 cr |
Total rescue transactions | 1 |
Crafting |
|
Number of engineers used | 9 |
Number of upgrades generated | 705 |
Grade 1 upgrades generated | 211 |
Grade 2 upgrades generated | 141 |
Grade 3 upgrades generated | 176 |
Grade 4 upgrades generated | 92 |
Grade 5 upgrades generated | 85 |
Crew |
|
Crew credits earned | 23 849 544 cr |
Crew hired | 5 |
Crew fired | 1 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 14H 49M 32S |
Time in gunner role | 11H 48M 40S |
Time in fighter con role | 1H 26M 48S |
Total credits accrued | 279 664 cr |