CMDR Hobbtimus profile
(Asp Explorer)
Federation: Warrant Officer
Empire: Squire
Balance |
|
---|---|
Current assets | 1 839 640 706 cr |
Credits spent on ships | 864 143 086 cr |
Credits spent on outfitting | 1 909 768 306 cr |
Credits spent on repairs | 39 447 786 cr |
Credits spent on fuel | 207 374 cr |
Credits spent on munitions | 4 511 767 cr |
Insurance claims | 29 |
Total claim costs | 239 949 918 cr |
Combat |
|
Bounties claimed | 1 105 |
Profit from bounties | 53 893 016 cr |
Combat bonds | 742 |
Profit from combat bonds | 37 818 556 cr |
Assassinations | 5 |
Profit from assassinations | 2 642 173 cr |
Highest single reward | 372 220 cr |
Skimmers killed | 13 |
Crime |
|
Fines issued | 91 |
Lifetime fines value | 595 230 cr |
Bounties received/earned | 25 |
Lifetime bounty value | 11 800 cr |
Highest bounty issued | 5 000 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 71 998 cr |
Commodities smuggled | 16 |
Average profit | 7 200 cr |
Highest single transaction | 22 805 cr |
Trading |
|
Market network | 23 |
Trading profit | 1 290 083 969 cr |
Commodities traded | 9 035 |
Average profit | 6 515 576 cr |
Highest single transaction | 125 317 184 cr |
Mining |
|
Profits from mining | 1 389 347 458 cr |
Minerals refined | 3 676 |
Materials collected | 10 252 |
Exploration |
|
Systems visited | 5 452 |
Profits from exploration | 831 559 953 cr |
Level 2 detailed scans | 35 861 |
Level 3 detailed scans | 35 861 |
Highest payout | 10 986 755 cr |
Total hyperspace distance | 215 056 ly |
Total hyperspace jumps | 6 641 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 11W 6D 6H 31M |
Passengers |
|
Total bulk passengers delivered | 1 829 |
Total VIPs delivered | 0 |
Total delivered | 1 829 |
Total ejected | 32 |
Search and Rescue |
|
Total items rescued | 76 |
Total profit | 132 145 cr |
Total rescue transactions | 26 |
Crafting |
|
Number of engineers used | 6 |
Number of upgrades generated | 306 |
Grade 1 upgrades generated | 150 |
Grade 2 upgrades generated | 96 |
Grade 3 upgrades generated | 24 |
Grade 4 upgrades generated | 20 |
Grade 5 upgrades generated | 16 |
Crew |
|
Crew credits earned | 476 670 776 cr |
Crew hired | 4 |
Crew fired | 4 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 8H 43M 7S |
Time in gunner role | 10M 23S |
Time in fighter con role | 1M 31S |