CMDR Aflin profile
(Asp Explorer)
Federation: Midshipman
Empire: Squire
Balance |
|
---|---|
Current assets | 788 500 297 cr |
Credits spent on ships | 371 070 641 cr |
Credits spent on outfitting | 237 659 367 cr |
Credits spent on repairs | 1 477 527 cr |
Credits spent on fuel | 102 449 cr |
Credits spent on munitions | 816 902 cr |
Insurance claims | 16 |
Total claim costs | 28 093 144 cr |
Combat |
|
Bounties claimed | 470 |
Profit from bounties | 18 658 314 cr |
Combat bonds | 37 |
Profit from combat bonds | 1 614 602 cr |
Assassinations | 22 |
Profit from assassinations | 2 653 587 cr |
Highest single reward | 264 562 cr |
Skimmers killed | 18 |
Crime |
|
Fines issued | 51 |
Lifetime fines value | 41 033 cr |
Bounties received/earned | 107 |
Lifetime bounty value | 292 700 cr |
Highest bounty issued | 10 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 97 978 cr |
Commodities smuggled | 25 |
Average profit | 7 537 cr |
Highest single transaction | 51 570 cr |
Trading |
|
Market network | 41 |
Trading profit | 384 535 630 cr |
Commodities traded | 17 644 |
Average profit | 2 480 875 cr |
Highest single transaction | 33 034 696 cr |
Mining |
|
Profits from mining | 239 899 cr |
Minerals refined | 36 |
Materials collected | 2 655 |
Exploration |
|
Systems visited | 3 651 |
Profits from exploration | 318 757 879 cr |
Level 2 detailed scans | 20 517 |
Level 3 detailed scans | 20 506 |
Highest payout | 5 064 471 cr |
Total hyperspace distance | 122 038 ly |
Total hyperspace jumps | 4 354 |
Max distance from start | 25 843,92 ly |
Max distance from Sol | 25 899,99 ly |
Max distance from Colonia | 22 991,31 ly |
Approximate time played | 2W 10H 56M |
Passengers |
|
Total bulk passengers delivered | 335 |
Total VIPs delivered | 16 |
Total delivered | 351 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 12 |
Total profit | 100 632 cr |
Total rescue transactions | 7 |
Crafting |
|
Number of engineers used | 4 |
Number of upgrades generated | 56 |
Grade 1 upgrades generated | 29 |
Grade 2 upgrades generated | 11 |
Grade 3 upgrades generated | 9 |
Grade 4 upgrades generated | 7 |
Crew |
|
Crew credits earned | 91 572 131 cr |
Crew hired | 4 |
Crew fired | 2 |
Crew lost | 4 |
Multi-Crew |
|
Total time in multi-crew | 8H 4M 24S |
Time in gunner role | 43M 8S |
Time in fighter con role | 20M 31S |
Total credits accrued | 107 995 cr |