CMDR admiral_Hix profile
(Keelback)
Federation: Ensign
Empire: None
Balance |
|
---|---|
Current assets | 839 460 369 cr |
Credits spent on ships | 406 122 443 cr |
Credits spent on outfitting | 683 846 252 cr |
Credits spent on repairs | 3 755 735 cr |
Credits spent on fuel | 58 377 cr |
Credits spent on munitions | 1 410 827 cr |
Insurance claims | 12 |
Total claim costs | 53 489 214 cr |
Combat |
|
Bounties claimed | 175 |
Profit from bounties | 16 015 678 cr |
Combat bonds | 48 |
Profit from combat bonds | 1 210 443 cr |
Assassinations | 11 |
Profit from assassinations | 1 016 887 cr |
Highest single reward | 755 651 cr |
Skimmers killed | 68 |
Crime |
|
Fines issued | 148 |
Lifetime fines value | 36 408 cr |
Bounties received/earned | 256 |
Lifetime bounty value | 5 012 000 cr |
Highest bounty issued | 209 200 cr |
Smuggling |
|
Black market network | 1 |
Black market profit | 44 983 cr |
Commodities smuggled | 3 |
Average profit | 14 994 cr |
Highest single transaction | 39 471 cr |
Trading |
|
Market network | 21 |
Trading profit | 552 256 823 cr |
Commodities traded | 1 089 |
Average profit | 8 242 639 cr |
Highest single transaction | 227 938 700 cr |
Mining |
|
Profits from mining | 535 680 069 cr |
Minerals refined | 805 |
Materials collected | 5 358 |
Exploration |
|
Systems visited | 3 294 |
Profits from exploration | 469 135 559 cr |
Level 2 detailed scans | 14 087 |
Level 3 detailed scans | 14 087 |
Highest payout | 15 858 139 cr |
Total hyperspace distance | 168 685 ly |
Total hyperspace jumps | 3 603 |
Max distance from start | 44 236,77 ly |
Max distance from Sol | 44 274,77 ly |
Max distance from Colonia | 49 354,79 ly |
Approximate time played | 3W 12H 25M |
Passengers |
|
Total bulk passengers delivered | 0 |
Total VIPs delivered | 2 |
Total delivered | 2 |
Total ejected | 7 |
Search and Rescue |
|
Total items rescued | 10 |
Total profit | 285 985 cr |
Total rescue transactions | 3 |
Crafting |
|
Number of engineers used | 1 |
Number of upgrades generated | 100 |
Grade 1 upgrades generated | 31 |
Grade 2 upgrades generated | 23 |
Grade 3 upgrades generated | 23 |
Grade 4 upgrades generated | 13 |
Grade 5 upgrades generated | 10 |
Crew |
|
Crew credits earned | 105 240 198 cr |
Crew hired | 5 |
Crew fired | 3 |
Crew lost | 6 |
Multi-Crew |
|
Total time in multi-crew | 7H 16M |
Time in fighter con role | 6M 19S |