CMDR Jbcdu87 profile
(Type-9 Heavy)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11 060 891 021 cr |
Credits spent on ships | 1 278 336 026 cr |
Credits spent on outfitting | 2 657 018 906 cr |
Credits spent on repairs | 10 485 946 cr |
Credits spent on fuel | 266 169 cr |
Credits spent on munitions | 606 823 cr |
Insurance claims | 22 |
Total claim costs | 145 460 093 cr |
Combat |
|
Bounties claimed | 768 |
Profit from bounties | 111 685 090 cr |
Combat bonds | 291 |
Profit from combat bonds | 22 257 044 cr |
Assassinations | 14 |
Profit from assassinations | 4 177 018 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 5 |
Crime |
|
Fines issued | 73 |
Lifetime fines value | 47 954 cr |
Bounties received/earned | 121 |
Lifetime bounty value | 119 300 cr |
Highest bounty issued | 1 000 cr |
Smuggling |
|
Black market network | 7 |
Black market profit | 7 643 cr |
Commodities smuggled | 8 |
Average profit | 1 092 cr |
Highest single transaction | 5 487 cr |
Trading |
|
Market network | 62 |
Trading profit | 17 619 059 088 cr |
Commodities traded | 31 965 |
Average profit | 70 476 236 cr |
Highest single transaction | 1 400 225 040 cr |
Mining |
|
Profits from mining | 3 032 226 865 cr |
Minerals refined | 5 839 |
Materials collected | 9 583 |
Exploration |
|
Systems visited | 4 465 |
Profits from exploration | 256 540 243 cr |
Level 2 detailed scans | 16 246 |
Level 3 detailed scans | 16 245 |
Highest payout | 4 466 016 cr |
Total hyperspace distance | 301 383 ly |
Total hyperspace jumps | 5 610 |
Max distance from start | 65 590,23 ly |
Max distance from Sol | 65 647,34 ly |
Max distance from Colonia | 46 528,88 ly |
Approximate time played | 5W 2D 1H 19M |
Passengers |
|
Total bulk passengers delivered | 172 |
Total VIPs delivered | 1 393 |
Total delivered | 1 565 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 5 |
Total profit | 183 207 cr |
Total rescue transactions | 2 |
Crafting |
|
Number of engineers used | 10 |
Number of upgrades generated | 979 |
Grade 1 upgrades generated | 258 |
Grade 2 upgrades generated | 213 |
Grade 3 upgrades generated | 231 |
Grade 4 upgrades generated | 182 |
Grade 5 upgrades generated | 95 |
Crew |
|
Crew credits earned | 110 651 766 cr |
Crew hired | 8 |
Crew fired | 8 |
Crew lost | 5 |
Multi-Crew |
|
Total time in multi-crew | 8H 19M 38S |
Time in gunner role | 1H 3M 53S |
Total credits accrued | 10 967 424 cr |