CMDR Lord Farr profile
(Viper Mk IV)
Federation: Vice Admiral
Empire: Prince
Balance |
|
---|---|
Current assets | 47 169 695 360 cr |
Credits spent on ships | 3 276 523 922 cr |
Credits spent on outfitting | 8 945 842 271 cr |
Credits spent on repairs | 144 454 351 cr |
Credits spent on fuel | 2 068 211 cr |
Credits spent on munitions | 17 622 944 cr |
Insurance claims | 140 |
Total claim costs | 1 243 562 609 cr |
Combat |
|
Bounties claimed | 11 111 |
Profit from bounties | 1 726 466 806 cr |
Combat bonds | 3 317 |
Profit from combat bonds | 1 873 376 331 cr |
Assassinations | 330 |
Profit from assassinations | 340 406 230 cr |
Highest single reward | 1 621 100 cr |
Skimmers killed | 841 |
Crime |
|
Fines issued | 1 517 |
Lifetime fines value | 8 091 381 cr |
Bounties received/earned | 3 679 |
Lifetime bounty value | 49 260 775 cr |
Highest bounty issued | 873 800 cr |
Smuggling |
|
Black market network | 156 |
Black market profit | −82 467 729 cr |
Commodities smuggled | 13 025 |
Average profit | −67 431 cr |
Highest single transaction | 2 366 820 cr |
Trading |
|
Market network | 652 |
Trading profit | 16 766 639 558 cr |
Commodities traded | 549 898 |
Average profit | 3 660 838 cr |
Highest single transaction | 424 523 916 cr |
Mining |
|
Profits from mining | 8 977 208 145 cr |
Minerals refined | 59 916 |
Materials collected | 139 243 |
Exploration |
|
Systems visited | 10 451 |
Profits from exploration | 4 308 516 384 cr |
Level 2 detailed scans | 91 237 |
Level 3 detailed scans | 91 236 |
Highest payout | 25 147 382 cr |
Total hyperspace distance | 593 079 ly |
Total hyperspace jumps | 18 566 |
Max distance from start | 30 034,15 ly |
Max distance from Sol | 30 065,47 ly |
Max distance from Colonia | 38 034,90 ly |
Approximate time played | 50W 5D 19H 28M |
Passengers |
|
Total bulk passengers delivered | 11 896 |
Total VIPs delivered | 1 649 |
Total delivered | 13 545 |
Total ejected | 89 |
Search and Rescue |
|
Total items rescued | 1 178 |
Total profit | 28 208 863 cr |
Total rescue transactions | 423 |
Crafting |
|
Number of engineers used | 25 |
Number of upgrades generated | 15 166 |
Grade 1 upgrades generated | 1 287 |
Grade 2 upgrades generated | 1 843 |
Grade 3 upgrades generated | 2 786 |
Grade 4 upgrades generated | 3 894 |
Grade 5 upgrades generated | 5 356 |
Crew |
|
Crew credits earned | 103 248 832 cr |
Crew hired | 15 |
Crew fired | 15 |
Crew lost | 11 |
Multi-Crew |
|
Total time in multi-crew | 8H 14M 58S |
Time in gunner role | 1H 46M 33S |
Time in fighter con role | 2H 44M 18S |
Total credits accrued | 11 918 804 cr |