CMDR Perfect_Sinner profile
(Imperial Cutter)
Federation: Rear Admiral
Empire: Duke
Balance |
|
---|---|
Current assets | 11 965 605 549 cr |
Credits spent on ships | 1 856 711 760 cr |
Credits spent on outfitting | 5 686 338 062 cr |
Credits spent on repairs | 23 339 018 cr |
Credits spent on fuel | 517 883 cr |
Credits spent on munitions | 11 462 542 cr |
Insurance claims | 98 |
Total claim costs | 322 422 303 cr |
Combat |
|
Bounties claimed | 1 564 |
Profit from bounties | 253 338 863 cr |
Combat bonds | 1 598 |
Profit from combat bonds | 1 617 326 950 cr |
Assassinations | 75 |
Profit from assassinations | 75 332 804 cr |
Highest single reward | 1 000 000 cr |
Skimmers killed | 122 |
Crime |
|
Fines issued | 364 |
Lifetime fines value | 637 101 cr |
Bounties received/earned | 789 |
Lifetime bounty value | 7 402 150 cr |
Highest bounty issued | 545 700 cr |
Smuggling |
|
Black market network | 5 |
Black market profit | 27 967 cr |
Commodities smuggled | 5 |
Average profit | 5 593 cr |
Highest single transaction | 9 400 cr |
Trading |
|
Market network | 110 |
Trading profit | 7 453 587 956 cr |
Commodities traded | 28 621 |
Average profit | 18 965 873 cr |
Highest single transaction | 533 122 336 cr |
Mining |
|
Profits from mining | 3 921 557 968 cr |
Minerals refined | 3 139 |
Materials collected | 32 227 |
Exploration |
|
Systems visited | 6 130 |
Profits from exploration | 511 135 083 cr |
Level 2 detailed scans | 23 603 |
Level 3 detailed scans | 23 603 |
Highest payout | 14 863 303 cr |
Total hyperspace distance | 434 541 ly |
Total hyperspace jumps | 9 057 |
Max distance from start | 65 616,70 ly |
Max distance from Sol | 29 152,28 ly |
Max distance from Colonia | 29 195,12 ly |
Approximate time played | 9W 2D 9H 10M |
Passengers |
|
Total bulk passengers delivered | 4 003 |
Total VIPs delivered | 563 |
Total delivered | 4 566 |
Total ejected | 0 |
Search and Rescue |
|
Total items rescued | 104 |
Total profit | 1 677 712 cr |
Total rescue transactions | 32 |
Crafting |
|
Number of engineers used | 24 |
Number of upgrades generated | 5 777 |
Grade 1 upgrades generated | 667 |
Grade 2 upgrades generated | 856 |
Grade 3 upgrades generated | 1 155 |
Grade 4 upgrades generated | 1 446 |
Grade 5 upgrades generated | 1 653 |
Crew |
|
Crew credits earned | 647 117 484 cr |
Crew hired | 10 |
Crew fired | 10 |
Crew lost | 1 |
Multi-Crew |
|
Total time in multi-crew | 6H 47M 59S |
Time in gunner role | 8H 20M 49S |
Time in fighter con role | 14M 24S |
Total credits accrued | 416 023 526 cr |